Henri Verbeet : wined3d: Use the texture dimension helpers in surface_load_ds_location().
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Apr 8 11:18:23 CDT 2016
Module: wine
Branch: master
Commit: 7c9ff85452003ad6ea1b45c9b0d405816b3a3b29
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7c9ff85452003ad6ea1b45c9b0d405816b3a3b29
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Apr 7 19:38:00 2016 +0200
wined3d: Use the texture dimension helpers in surface_load_ds_location().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5fd238e..8ac3b2f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2820,8 +2820,8 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
}
else
{
- w = surface->resource.width;
- h = surface->resource.height;
+ w = wined3d_texture_get_level_width(surface->container, surface->texture_level);
+ h = wined3d_texture_get_level_height(surface->container, surface->texture_level);
}
if (surface->current_renderbuffer)
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