=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Add shader limits for SM 4.1.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Apr 14 11:48:51 CDT 2016


Module: wine
Branch: master
Commit: d276a2858591c42899431a71511e2690864e49e6
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d276a2858591c42899431a71511e2690864e49e6

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Apr 14 12:20:26 2016 +0200

wined3d: Add shader limits for SM 4.1.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/shader.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 50cafab..8f8b727 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -522,7 +522,7 @@ static void shader_set_limits(struct wined3d_shader *shader)
          * shaders to 256. */
         {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), { 4, 16, 256, 16, 12,  0}},
         {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16,  0,   0,  0, 16,  0}},
-        {WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16,  0,   0,  0, 32,  0}},
+        {WINED3D_SHADER_VERSION(4, 1), WINED3D_SHADER_VERSION(5, 0), {16,  0,   0,  0, 32,  0}},
         {0}
     },
     hs_limits[] =
@@ -539,7 +539,7 @@ static void shader_set_limits(struct wined3d_shader *shader)
     {
         /* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packed_input */
         {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16,  0,   0,  0, 32, 16}},
-        {WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16,  0,   0,  0, 32, 32}},
+        {WINED3D_SHADER_VERSION(4, 1), WINED3D_SHADER_VERSION(5, 0), {16,  0,   0,  0, 32, 32}},
         {0}
     },
     ps_limits[] =




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