=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Explicitly pass a wined3d_state structure to context_apply_draw_state().

Alexandre Julliard julliard at wine.codeweavers.com
Fri Apr 15 10:00:24 CDT 2016


Module: wine
Branch: master
Commit: aad6fb4a424d3ae1952da1633073ff9a9b3abf82
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=aad6fb4a424d3ae1952da1633073ff9a9b3abf82

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Apr 14 19:32:50 2016 +0200

wined3d: Explicitly pass a wined3d_state structure to context_apply_draw_state().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context.c         | 4 ++--
 dlls/wined3d/drawprim.c        | 2 +-
 dlls/wined3d/wined3d_private.h | 3 ++-
 3 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index d683327..3cd7c8c 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3318,9 +3318,9 @@ static void context_bind_shader_resources(struct wined3d_context *context, const
 }
 
 /* Context activation is done by the caller. */
-BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device)
+BOOL context_apply_draw_state(struct wined3d_context *context,
+        const struct wined3d_device *device, const struct wined3d_state *state)
 {
-    const struct wined3d_state *state = &device->state;
     const struct StateEntry *state_table = context->state_table;
     const struct wined3d_fb_state *fb = state->fb;
     unsigned int i;
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 6857b0d..bd62b68 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -488,7 +488,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
             wined3d_surface_prepare(ds, context, location);
     }
 
-    if (!context_apply_draw_state(context, device))
+    if (!context_apply_draw_state(context, device, state))
     {
         context_release(context);
         WARN("Unable to apply draw state, skipping draw.\n");
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7c3ea65..0f55d79 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1582,7 +1582,8 @@ void context_alloc_occlusion_query(struct wined3d_context *context,
 void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
 BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_state *state,
         UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
-BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN;
+BOOL context_apply_draw_state(struct wined3d_context *context,
+        const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
         struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
 void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,




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