Henri Verbeet : wined3d: Use the texture dimension helpers in surface_get_drawable_size().
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Apr 18 10:37:01 CDT 2016
Module: wine
Branch: master
Commit: 38d35c29cef71a17960f5842ef11871a6f116b5f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=38d35c29cef71a17960f5842ef11871a6f116b5f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Sun Apr 17 19:07:51 2016 +0200
wined3d: Use the texture dimension helpers in surface_get_drawable_size().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index e5bc4d4..cba70a4 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -122,8 +122,8 @@ void surface_get_drawable_size(const struct wined3d_surface *surface, const stru
/* The drawable size of an FBO target is the OpenGL texture size,
* which is the power of two size. */
rt = context->current_rt.texture->sub_resources[context->current_rt.sub_resource_idx].u.surface;
- *width = rt->pow2Width;
- *height = rt->pow2Height;
+ *width = wined3d_texture_get_level_pow2_width(rt->container, rt->texture_level);
+ *height = wined3d_texture_get_level_pow2_height(rt->container, rt->texture_level);
}
}
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