Alistair Leslie-Hughes : d3d11: Support NULL views in d3d10_device_ClearDepthStencilView().

Alexandre Julliard julliard at wine.codeweavers.com
Mon Apr 18 10:37:02 CDT 2016


Module: wine
Branch: master
Commit: 75ef613e82afdc4a11b0318efe5769b4865a9792
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=75ef613e82afdc4a11b0318efe5769b4865a9792

Author: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
Date:   Sun Apr 17 19:07:55 2016 +0200

d3d11: Support NULL views in d3d10_device_ClearDepthStencilView().

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d10core/tests/device.c | 12 ++++++++++++
 dlls/d3d11/device.c           |  3 +++
 2 files changed, 15 insertions(+)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 6978c26..ea9845c 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -22,6 +22,8 @@
 #include "wine/test.h"
 #include <limits.h>
 
+static BOOL d3d11_available;
+
 struct vec2
 {
     float x, y;
@@ -478,6 +480,8 @@ static void test_feature_level(void)
         return;
     }
 
+    d3d11_available = TRUE;
+
     /* Device was created by D3D10CreateDevice. */
     feature_level = ID3D11Device_GetFeatureLevel(device11);
     ok(feature_level == D3D_FEATURE_LEVEL_10_0, "Got unexpected feature level %#x.\n", feature_level);
@@ -6222,6 +6226,14 @@ static void test_clear_depth_stencil_view(void)
     ID3D10Device_ClearDepthStencilView(device, dsv, D3D10_CLEAR_DEPTH | D3D10_CLEAR_STENCIL, 0.0f, 0);
     check_texture_color(depth_texture, 0x00000000, 0);
 
+    if (d3d11_available)
+    {
+        ID3D10Device_ClearDepthStencilView(device, NULL, D3D10_CLEAR_DEPTH | D3D10_CLEAR_STENCIL, 1.0f, 0xff);
+        check_texture_color(depth_texture, 0x00000000, 0);
+    }
+    else
+        win_skip("D3D11 is not available, skipping test.\n");
+
     ID3D10Device_ClearDepthStencilView(device, dsv, D3D10_CLEAR_DEPTH, 1.0f, 0xff);
     todo_wine check_texture_color(depth_texture, 0x00ffffff, 0);
 
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 9144438..4a83882 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3463,6 +3463,9 @@ static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *
     TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
             iface, depth_stencil_view, flags, depth, stencil);
 
+    if (!view)
+        return;
+
     wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
 
     wined3d_mutex_lock();




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