Henri Verbeet : wined3d: Properly check for 3D/ volume textures in wined3d_device_update_texture().
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Apr 19 10:55:57 CDT 2016
Module: wine
Branch: master
Commit: e5a7d5465b2fffdd0e68d6e490c4e8f9fe4113d6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e5a7d5465b2fffdd0e68d6e490c4e8f9fe4113d6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Apr 18 19:06:29 2016 +0200
wined3d: Properly check for 3D/volume textures in wined3d_device_update_texture().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f3fb732..f00c906 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3641,7 +3641,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
src_size = max(src_texture->resource.width, src_texture->resource.height);
dst_size = max(dst_texture->resource.width, dst_texture->resource.height);
- if (type == WINED3D_RTYPE_VOLUME)
+ if (type == WINED3D_RTYPE_TEXTURE_3D)
{
src_size = max(src_size, src_texture->resource.depth);
dst_size = max(dst_size, dst_texture->resource.depth);
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