=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Print correct resource type in FIXME() message.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Apr 22 09:55:14 CDT 2016
Module: wine
Branch: master
Commit: cb66c6390dcea73be6118b9693cc94a09e310ed8
URL: http://source.winehq.org/git/wine.git/?a=commit;h=cb66c6390dcea73be6118b9693cc94a09e310ed8
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Apr 22 11:18:43 2016 +0200
wined3d: Print correct resource type in FIXME() message.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index cea5e5a..474cace 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1860,7 +1860,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
default:
sampler_type = "unsupported_sampler";
- FIXME("Unhandled resource type %#x.\n", reg_maps->resource_info[i].type);
+ FIXME("Unhandled resource type %#x.\n", reg_maps->resource_info[entry->resource_idx].type);
break;
}
shader_addline(buffer, "uniform %s%s %s_sampler%u;\n",
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