Henri Verbeet : wined3d: Pass a wined3d_vec4 structure to walk_constant_heap().

Alexandre Julliard julliard at wine.codeweavers.com
Tue Apr 26 10:33:42 CDT 2016


Module: wine
Branch: master
Commit: d7596b08ea62cb7d96298345d284f6c05fae07e8
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d7596b08ea62cb7d96298345d284f6c05fae07e8

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Apr 25 17:19:31 2016 +0200

wined3d: Pass a wined3d_vec4 structure to walk_constant_heap().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index d9f1108..db2322c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -551,7 +551,7 @@ static void shader_glsl_load_samplers(const struct wined3d_gl_info *gl_info,
 }
 
 /* Context activation is done by the caller. */
-static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, const float *constants,
+static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, const struct wined3d_vec4 *constants,
         const GLint *constant_locations, const struct constant_heap *heap, unsigned char *stack, DWORD version)
 {
     unsigned int start = ~0U, end = 0;
@@ -620,7 +620,7 @@ static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, con
         }
     }
     if (start <= end)
-        GL_EXTCALL(glUniform4fv(constant_locations[start], end - start + 1, &constants[start * 4]));
+        GL_EXTCALL(glUniform4fv(constant_locations[start], end - start + 1, &constants[start].x));
     checkGLcall("walk_constant_heap()");
 }
 
@@ -712,7 +712,8 @@ static void shader_glsl_load_constantsF(const struct wined3d_shader *shader, con
         walk_constant_heap_clamped(gl_info, (const struct wined3d_vec4 *)constants,
                 constant_locations, heap, stack, version);
     else
-        walk_constant_heap(gl_info, constants, constant_locations, heap, stack, version);
+        walk_constant_heap(gl_info, (const struct wined3d_vec4 *)constants,
+                constant_locations, heap, stack, version);
 
     if (!shader->load_local_constsF)
     {




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