Andrey Gusev : d3dx10: Add D3DX10CreateTextureFromMemory stub.
Alexandre Julliard
julliard at winehq.org
Mon Aug 1 16:48:58 CDT 2016
Module: wine
Branch: master
Commit: 7aadb08212a5269ebefcb100cf567f7cf7aa0a7c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7aadb08212a5269ebefcb100cf567f7cf7aa0a7c
Author: Andrey Gusev <andrey.goosev at gmail.com>
Date: Fri Jul 29 21:21:25 2016 +0300
d3dx10: Add D3DX10CreateTextureFromMemory stub.
Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3dx10_43/d3dx10_43.spec | 2 +-
dlls/d3dx10_43/d3dx10_43_main.c | 11 +++++++++++
2 files changed, 12 insertions(+), 1 deletion(-)
diff --git a/dlls/d3dx10_43/d3dx10_43.spec b/dlls/d3dx10_43/d3dx10_43.spec
index f410be8..8c71cce 100644
--- a/dlls/d3dx10_43/d3dx10_43.spec
+++ b/dlls/d3dx10_43/d3dx10_43.spec
@@ -44,7 +44,7 @@
@ stub D3DX10CreateSprite(ptr long ptr)
@ stub D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr)
-@ stub D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
+@ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr)
@ stdcall D3DX10FilterTexture(ptr long long)
diff --git a/dlls/d3dx10_43/d3dx10_43_main.c b/dlls/d3dx10_43/d3dx10_43_main.c
index 7308373..3f81088 100644
--- a/dlls/d3dx10_43/d3dx10_43_main.c
+++ b/dlls/d3dx10_43/d3dx10_43_main.c
@@ -187,6 +187,17 @@ HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE drive
return hr;
}
+HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *src_data,
+ SIZE_T src_data_size, D3DX10_IMAGE_LOAD_INFO *loadinfo, ID3DX10ThreadPump *pump,
+ ID3D10Resource **texture, HRESULT *hresult)
+{
+ FIXME("device %p, src_data %p, src_data_size %lu, loadinfo %p, pump %p, texture %p, "
+ "hresult %p, stub!\n",
+ device, src_data, src_data_size, loadinfo, pump, texture, hresult);
+
+ return E_NOTIMPL;
+}
+
HRESULT WINAPI D3DX10FilterTexture(ID3D10Resource *texture, UINT src_level, UINT filter)
{
FIXME("texture %p, src_level %u, filter %#x stub!\n", texture, src_level, filter);
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