Henri Verbeet : wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats().

Alexandre Julliard julliard at winehq.org
Tue Aug 2 17:33:32 CDT 2016


Module: wine
Branch: master
Commit: 3160eabf24613a8608a348330d4877de42958d67
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3160eabf24613a8608a348330d4877de42958d67

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Aug  2 12:26:29 2016 +0200

wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context.c         | 6 +++---
 dlls/wined3d/texture.c         | 2 +-
 dlls/wined3d/wined3d_private.h | 2 ++
 3 files changed, 6 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index bb97fb9..f5311af 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2455,7 +2455,6 @@ static void context_validate_onscreen_formats(struct wined3d_context *context,
 {
     /* Onscreen surfaces are always in a swapchain */
     struct wined3d_swapchain *swapchain = context->current_rt.texture->swapchain;
-    struct wined3d_surface *surface;
 
     if (context->render_offscreen || !depth_stencil) return;
     if (match_depth_stencil_format(swapchain->ds_format, depth_stencil->format)) return;
@@ -2466,8 +2465,9 @@ static void context_validate_onscreen_formats(struct wined3d_context *context,
     WARN("Depth stencil format is not supported by WGL, rendering the backbuffer in an FBO\n");
 
     /* The currently active context is the necessary context to access the swapchain's onscreen buffers */
-    surface = context->current_rt.texture->sub_resources[context->current_rt.sub_resource_idx].u.surface;
-    surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB);
+    if (!(wined3d_texture_load_location(context->current_rt.texture, context->current_rt.sub_resource_idx,
+            context, WINED3D_LOCATION_TEXTURE_RGB)))
+        ERR("Failed to load location.\n");
     swapchain->render_to_fbo = TRUE;
     swapchain_update_draw_bindings(swapchain);
     context_set_render_offscreen(context, TRUE);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 865fb4d..098b5d0 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -176,7 +176,7 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
 
 /* Context activation is done by the caller. Context may be NULL in
  * WINED3D_NO3D mode. */
-static BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
+BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
         unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
 {
     return texture->texture_ops->texture_load_location(texture, sub_resource_idx, context, location);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4984ba2..abb950c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2760,6 +2760,8 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
         unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
 void wined3d_texture_load(struct wined3d_texture *texture,
         struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
+BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
+        unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size_t size,
         const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,




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