Henri Verbeet : wined3d: Use wined3d_texture_load_location() in surface_load_sysmem().

Alexandre Julliard julliard at winehq.org
Wed Aug 3 18:09:16 CDT 2016


Module: wine
Branch: master
Commit: df099ca72b0eff7256e1199c0f501b36d35e45d6
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=df099ca72b0eff7256e1199c0f501b36d35e45d6

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Aug  3 15:25:29 2016 +0200

wined3d: Use wined3d_texture_load_location() in surface_load_sysmem().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 744912c..fdc7a51 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2792,7 +2792,7 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
     }
 
     if (sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
-        surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB);
+        wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
 
     /* Download the surface to system memory. */
     if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))




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