Henri Verbeet : wined3d: Use wined3d_texture_load_location() in swapchain_gl_present().
Alexandre Julliard
julliard at winehq.org
Thu Aug 4 17:20:18 CDT 2016
Module: wine
Branch: master
Commit: 398f0d024f49ff2fd0958242b92c1461a0b64f6b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=398f0d024f49ff2fd0958242b92c1461a0b64f6b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Aug 4 12:06:58 2016 +0200
wined3d: Use wined3d_texture_load_location() in swapchain_gl_present().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/swapchain.c | 18 ++++++++----------
1 file changed, 8 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 13106bf..52f3e71 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -483,14 +483,14 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct
static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, DWORD flags)
{
- struct wined3d_surface *back_buffer = swapchain->back_buffers[0]->sub_resources[0].u.surface;
+ struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
const struct wined3d_fb_state *fb = &swapchain->device->fb;
const struct wined3d_gl_info *gl_info;
struct wined3d_texture *logo_texture;
struct wined3d_context *context;
BOOL render_to_fbo;
- context = context_acquire(swapchain->device, back_buffer);
+ context = context_acquire(swapchain->device, back_buffer->sub_resources[0].u.surface);
if (!context->valid)
{
context_release(context);
@@ -505,7 +505,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
RECT rect = {0, 0, logo_texture->resource.width, logo_texture->resource.height};
/* Blit the logo into the upper left corner of the drawable. */
- wined3d_texture_blt(swapchain->back_buffers[0], 0, &rect, logo_texture, 0, &rect,
+ wined3d_texture_blt(back_buffer, 0, &rect, logo_texture, 0, &rect,
WINED3D_BLT_ALPHA_TEST, NULL, WINED3D_TEXF_POINT);
}
@@ -525,16 +525,14 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
swapchain->device->cursor_texture->resource.width,
swapchain->device->cursor_texture->resource.height
};
- const RECT clip_rect = {0, 0,
- swapchain->back_buffers[0]->resource.width,
- swapchain->back_buffers[0]->resource.height};
+ const RECT clip_rect = {0, 0, back_buffer->resource.width, back_buffer->resource.height};
TRACE("Rendering the software cursor.\n");
if (swapchain->desc.windowed)
MapWindowPoints(NULL, swapchain->win_handle, (POINT *)&dst_rect, 2);
if (wined3d_clip_blit(&clip_rect, &dst_rect, &src_rect))
- wined3d_texture_blt(swapchain->back_buffers[0], 0, &dst_rect,
+ wined3d_texture_blt(back_buffer, 0, &dst_rect,
swapchain->device->cursor_texture, 0, &src_rect,
WINED3D_BLT_ALPHA_TEST, NULL, WINED3D_TEXF_POINT);
}
@@ -559,14 +557,14 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
*/
if (!swapchain->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
- surface_load_location(back_buffer, context, WINED3D_LOCATION_TEXTURE_RGB);
- wined3d_texture_invalidate_location(back_buffer->container, 0, WINED3D_LOCATION_DRAWABLE);
+ wined3d_texture_load_location(back_buffer, 0, context, WINED3D_LOCATION_TEXTURE_RGB);
+ wined3d_texture_invalidate_location(back_buffer, 0, WINED3D_LOCATION_DRAWABLE);
swapchain->render_to_fbo = TRUE;
swapchain_update_draw_bindings(swapchain);
}
else
{
- surface_load_location(back_buffer, context, back_buffer->container->resource.draw_binding);
+ wined3d_texture_load_location(back_buffer, 0, context, back_buffer->resource.draw_binding);
}
if (swapchain->render_to_fbo)
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