Henri Verbeet : wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_texture_update_desc().
Alexandre Julliard
julliard at winehq.org
Thu Aug 11 09:37:47 CDT 2016
Module: wine
Branch: master
Commit: 565cd2b84c0b5b483b6f1dfad7bb97b76d555e0b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=565cd2b84c0b5b483b6f1dfad7bb97b76d555e0b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Aug 10 18:44:45 2016 +0200
wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 2dbb7f3..4e75064 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1135,7 +1135,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
}
if (device->d3d_initialized)
- texture->resource.resource_ops->resource_unload(&texture->resource);
+ wined3d_cs_emit_unload_resource(device->cs, &texture->resource);
sub_resource = &texture->sub_resources[0];
surface = sub_resource->u.surface;
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