=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Remove redundant 'break' statement.
Alexandre Julliard
julliard at winehq.org
Wed Aug 17 10:24:23 CDT 2016
Module: wine
Branch: master
Commit: 51afeca5aa2f9bc0b78d7cc69799587ca6a1d678
URL: http://source.winehq.org/git/wine.git/?a=commit;h=51afeca5aa2f9bc0b78d7cc69799587ca6a1d678
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Aug 15 16:00:23 2016 +0200
d3d11: Remove redundant 'break' statement.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/shader.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index dab2b9b..1da1293 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -108,7 +108,6 @@ static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *
else
{
TRACE("Skipping feature level 9 shader code on feature level %#x.\n", ctx->feature_level);
- break;
}
break;
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