Henri Verbeet : wined3d: Also update the swap interval when not recreating the context in wined3d_device_reset ().
Alexandre Julliard
julliard at winehq.org
Mon Aug 22 07:32:39 CDT 2016
Module: wine
Branch: stable
Commit: f131e9f2c00cd2cd545b4ac4e408538442bdebe6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f131e9f2c00cd2cd545b4ac4e408538442bdebe6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Apr 4 18:42:59 2016 +0200
wined3d: Also update the swap interval when not recreating the context in wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
(cherry picked from commit 6b8fb1c22ea26f9fafda76133850af10ac3c7256)
Conflicts:
dlls/wined3d/swapchain.c
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
dlls/wined3d/context.c | 31 ------------------------------
dlls/wined3d/device.c | 8 ++++++--
dlls/wined3d/swapchain.c | 43 ++++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 1 +
4 files changed, 50 insertions(+), 33 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 1e357e7..a15aad2 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1454,7 +1454,6 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
HGLRC ctx, share_ctx;
int pixel_format;
unsigned int s;
- int swap_interval;
DWORD state;
HDC hdc;
BOOL hdc_is_private = FALSE;
@@ -1704,36 +1703,6 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
}
}
- switch (swapchain->desc.swap_interval)
- {
- case WINED3DPRESENT_INTERVAL_IMMEDIATE:
- swap_interval = 0;
- break;
- case WINED3DPRESENT_INTERVAL_DEFAULT:
- case WINED3DPRESENT_INTERVAL_ONE:
- swap_interval = 1;
- break;
- case WINED3DPRESENT_INTERVAL_TWO:
- swap_interval = 2;
- break;
- case WINED3DPRESENT_INTERVAL_THREE:
- swap_interval = 3;
- break;
- case WINED3DPRESENT_INTERVAL_FOUR:
- swap_interval = 4;
- break;
- default:
- FIXME("Unknown swap interval %#x.\n", swapchain->desc.swap_interval);
- swap_interval = 1;
- }
-
- if (gl_info->supported[WGL_EXT_SWAP_CONTROL])
- {
- if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval)))
- ERR("wglSwapIntervalEXT failed to set swap interval %d for context %p, last error %#x\n",
- swap_interval, ret, GetLastError());
- }
-
gl_info->gl_ops.gl.p_glGetIntegerv(GL_AUX_BUFFERS, &ret->aux_buffers);
TRACE("Setting up the screen\n");
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7753e76..b9ab347 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4806,8 +4806,12 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
wined3d_cs_emit_set_scissor_rect(device->cs, &state->scissor_rect);
}
- if (reset_state && device->d3d_initialized)
- hr = create_primary_opengl_context(device, swapchain);
+ if (device->d3d_initialized)
+ {
+ if (reset_state)
+ hr = create_primary_opengl_context(device, swapchain);
+ swapchain_update_swap_interval(swapchain);
+ }
/* All done. There is no need to reload resources or shaders, this will happen automatically on the
* first use
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 069b071..f7d48de 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -924,6 +924,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
FIXME("Add OpenGL context recreation support to context_validate_onscreen_formats\n");
}
context_release(swapchain->context[0]);
+ swapchain_update_swap_interval(swapchain);
}
if (swapchain->desc.backbuffer_count > 0)
@@ -1154,6 +1155,48 @@ void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
}
}
+void swapchain_update_swap_interval(struct wined3d_swapchain *swapchain)
+{
+ const struct wined3d_gl_info *gl_info;
+ struct wined3d_context *context;
+ int swap_interval;
+
+ context = context_acquire(swapchain->device, surface_from_resource(swapchain->front_buffer->sub_resources[0]));
+ gl_info = context->gl_info;
+
+ switch (swapchain->desc.swap_interval)
+ {
+ case WINED3DPRESENT_INTERVAL_IMMEDIATE:
+ swap_interval = 0;
+ break;
+ case WINED3DPRESENT_INTERVAL_DEFAULT:
+ case WINED3DPRESENT_INTERVAL_ONE:
+ swap_interval = 1;
+ break;
+ case WINED3DPRESENT_INTERVAL_TWO:
+ swap_interval = 2;
+ break;
+ case WINED3DPRESENT_INTERVAL_THREE:
+ swap_interval = 3;
+ break;
+ case WINED3DPRESENT_INTERVAL_FOUR:
+ swap_interval = 4;
+ break;
+ default:
+ FIXME("Unhandled present interval %#x.\n", swapchain->desc.swap_interval);
+ swap_interval = 1;
+ }
+
+ if (gl_info->supported[WGL_EXT_SWAP_CONTROL])
+ {
+ if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval)))
+ ERR("wglSwapIntervalEXT failed to set swap interval %d for context %p, last error %#x\n",
+ swap_interval, context, GetLastError());
+ }
+
+ context_release(context);
+}
+
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate)
{
struct wined3d_device *device = swapchain->device;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b6edd4c..d7d3796 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2876,6 +2876,7 @@ struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchai
void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
+void swapchain_update_swap_interval(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
/*****************************************************************************
* Utility function prototypes
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