Kimmo Myllyvirta : wined3d: Add support for WINED3DFMT_BC6H_UF16/ SF16 formats.

Alexandre Julliard julliard at winehq.org
Wed Aug 24 12:05:17 CDT 2016


Module: wine
Branch: master
Commit: 4882fda7f277e9c9e79e6c5ce33e07b6a8dc6dcb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4882fda7f277e9c9e79e6c5ce33e07b6a8dc6dcb

Author: Kimmo Myllyvirta <kimmo.myllyvirta at gmail.com>
Date:   Sun Aug 21 11:26:55 2016 +0300

wined3d: Add support for WINED3DFMT_BC6H_UF16/SF16 formats.

Signed-off-by: Kimmo Myllyvirta <kimmo.myllyvirta at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/utils.c | 15 +++++++++++++++
 1 file changed, 15 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 009fcd0..8989833 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -169,6 +169,7 @@ static const struct wined3d_format_channels formats[] =
     {WINED3DFMT_BC3_TYPELESS,               0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
     {WINED3DFMT_BC4_TYPELESS,               0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
     {WINED3DFMT_BC5_TYPELESS,               0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
+    {WINED3DFMT_BC6H_TYPELESS,              0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
     {WINED3DFMT_BC7_TYPELESS,               0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
     {WINED3DFMT_B8G8R8A8_TYPELESS,          8,  8,  8,  8,  16,  8,  0, 24,    4,   0,     0},
     {WINED3DFMT_B8G8R8X8_TYPELESS,          8,  8,  8,  0,  16,  8,  0,  0,    4,   0,     0},
@@ -257,6 +258,8 @@ static const struct wined3d_typed_format_info typed_formats[] =
     {WINED3DFMT_BC3_UNORM,              WINED3DFMT_BC3_TYPELESS,          ""},
     {WINED3DFMT_BC4_UNORM,              WINED3DFMT_BC4_TYPELESS,          ""},
     {WINED3DFMT_BC5_UNORM,              WINED3DFMT_BC5_TYPELESS,          ""},
+    {WINED3DFMT_BC6H_UF16,              WINED3DFMT_BC6H_TYPELESS,         ""},
+    {WINED3DFMT_BC6H_SF16,              WINED3DFMT_BC6H_TYPELESS,         ""},
     {WINED3DFMT_BC7_UNORM_SRGB,         WINED3DFMT_BC7_TYPELESS,          ""},
     {WINED3DFMT_BC7_UNORM,              WINED3DFMT_BC7_TYPELESS,          ""},
     {WINED3DFMT_B8G8R8A8_UNORM_SRGB,    WINED3DFMT_B8G8R8A8_TYPELESS,     "uuuu"},
@@ -321,6 +324,8 @@ static const struct wined3d_format_block_info format_block_info[] =
     {WINED3DFMT_BC3_UNORM, 4,  4,  16, TRUE},
     {WINED3DFMT_BC4_UNORM, 4,  4,  8,  TRUE},
     {WINED3DFMT_BC5_UNORM, 4,  4,  16, TRUE},
+    {WINED3DFMT_BC6H_UF16, 4,  4,  16, TRUE},
+    {WINED3DFMT_BC6H_SF16, 4,  4,  16, TRUE},
     {WINED3DFMT_BC7_UNORM, 4,  4,  16, TRUE},
     {WINED3DFMT_ATI1N,     4,  4,  8,  FALSE},
     {WINED3DFMT_ATI2N,     4,  4,  16, FALSE},
@@ -1119,6 +1124,16 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
             | WINED3DFMT_FLAG_COMPRESSED,
             ARB_TEXTURE_COMPRESSION_RGTC, NULL},
+    {WINED3DFMT_BC6H_UF16,              GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, 0,
+            GL_RGB,                     GL_UNSIGNED_BYTE,                 0,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
+            | WINED3DFMT_FLAG_COMPRESSED,
+            ARB_TEXTURE_COMPRESSION_BPTC, NULL},
+    {WINED3DFMT_BC6H_SF16,              GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, 0,
+            GL_RGB,                     GL_UNSIGNED_BYTE,                 0,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
+            | WINED3DFMT_FLAG_COMPRESSED,
+            ARB_TEXTURE_COMPRESSION_BPTC, NULL},
     {WINED3DFMT_BC7_UNORM,              GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, 0,
             GL_RGBA,                    GL_UNSIGNED_BYTE,                 0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING




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