Henri Verbeet : d3d11: Use wined3d_resource_unmap() in d3d10_buffer_Unmap( ).
Alexandre Julliard
julliard at winehq.org
Wed Aug 31 11:02:41 CDT 2016
Module: wine
Branch: master
Commit: d039ee73f8bca621d50a0f8fa5fdea1e6b9c7870
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d039ee73f8bca621d50a0f8fa5fdea1e6b9c7870
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Aug 31 11:27:51 2016 +0200
d3d11: Use wined3d_resource_unmap() in d3d10_buffer_Unmap().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/buffer.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c
index a43b6be..1e0469e 100644
--- a/dlls/d3d11/buffer.c
+++ b/dlls/d3d11/buffer.c
@@ -327,7 +327,7 @@ static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- wined3d_buffer_unmap(buffer->wined3d_buffer);
+ wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
wined3d_mutex_unlock();
}
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