=?UTF-8?Q?Andr=C3=A9=20Hentschel=20?=: WWN 403: Add Aric's Video

Jeremy Newman jnewman at winehq.org
Mon Dec 5 10:49:01 CST 2016

Module: website
Branch: master
Commit: c41ba1ed8a733c1d8b48ed6977515075af2e86f1
URL:    http://source.winehq.org/git/website.git/?a=commit;h=c41ba1ed8a733c1d8b48ed6977515075af2e86f1

Author: André Hentschel <nerv at dawncrow.de>
Date:   Mon Dec  5 17:45:49 2016 +0100

WWN 403: Add Aric's Video

Signed-off-by: André Hentschel <nerv at dawncrow.de>
Signed-off-by: Jeremy Newman <jnewman at codeweavers.com>


 wwn/en/wn20161202_403.xml | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/wwn/en/wn20161202_403.xml b/wwn/en/wn20161202_403.xml
index 16c264b..342b28e 100644
--- a/wwn/en/wn20161202_403.xml
+++ b/wwn/en/wn20161202_403.xml
@@ -55,7 +55,7 @@ The expected main areas of development after 2.0 will be Aric’s HID support, t
 Aric Stewart presented his work on supporting the Windows human interface device layer in Wine. This is a low level interface that allows applications to talk to devices like joysticks, keyboards, gamepads, etc. Few applications use it to use joysticks, instead they use higher level libraries like DirectInput or XInput, which then talk to this lower level layer. Wine currently supports DirectInput, so joysticks and gamepads work in many games. Unfortunately XInput is missing. Aric’s plan is to provide the low level hid.dll and (re-)implement dinput and xinput on top of it. This puts all operating system abstraction code (Linux, OSX, Android specific joystick handling) into hid.dll and allows applications that talk directly to hid.dll to work. Those applications are rare, but they exist.
-Aric’s presentation video will be uploaded soon...
+You can see Aric’s <a href="https://youtu.be/VcW_et0GC5Q">full presentation here</a>!
 Aric also sent a mail explaining the current status to <a href="https://www.winehq.org/pipermail/wine-devel/2016-November/115142.html">wine-devel</a>:

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