=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Set default sampler minification filter to GL_NEAREST.

Alexandre Julliard julliard at winehq.org
Tue Dec 6 16:27:44 CST 2016


Module: wine
Branch: master
Commit: bf4e1c442d397ddc3b5a6de2634104de64f9d08b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=bf4e1c442d397ddc3b5a6de2634104de64f9d08b

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon Dec  5 12:04:25 2016 +0100

wined3d: Set default sampler minification filter to GL_NEAREST.

This seems to be required for reading stencil values. The GL spec says
"When sampling the stencil index only NEAREST filtering is supported.".
The GL spec is inconsistent about this, but Mesa refuses to sample
stencil index values with the GL_NEAREST_MIPMAP_NEAREST filter.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5b64978..72fb5b5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -811,7 +811,7 @@ static void create_default_samplers(struct wined3d_device *device, struct wined3
          */
         GL_EXTCALL(glGenSamplers(1, &device->default_sampler));
         GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
-        GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST));
+        GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
         checkGLcall("Create default sampler");
 
         /* In D3D10+, a NULL sampler maps to the default sampler state. */




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