=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Fix SM4 exp, log and rsq instructions.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Feb 1 09:24:46 CST 2016


Module: wine
Branch: master
Commit: 147dcdaccae02a562a2f1c0c71d02380f9e6a8ef
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=147dcdaccae02a562a2f1c0c71d02380f9e6a8ef

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon Feb  1 00:14:39 2016 +0100

wined3d: Fix SM4 exp, log and rsq instructions.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 9 +++++++--
 1 file changed, 7 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index bf11a91..3b5513b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3325,6 +3325,8 @@ static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins)
 
 static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
 {
+    DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
+            ins->ctx->reg_maps->shader_version.minor);
     struct wined3d_string_buffer *buffer = ins->ctx->buffer;
     struct glsl_src_param src0_param;
     const char *prefix, *suffix;
@@ -3334,7 +3336,10 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
     dst_write_mask = shader_glsl_append_dst(buffer, ins);
     dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
 
-    shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src0_param);
+    if (shader_version < WINED3D_SHADER_VERSION(4, 0))
+        dst_write_mask = WINED3DSP_WRITEMASK_3;
+
+    shader_glsl_add_src_param(ins, &ins->src[0], dst_write_mask, &src0_param);
 
     switch (ins->handler_idx)
     {
@@ -3367,7 +3372,7 @@ static void shader_glsl_scalar_op(const struct wined3d_shader_instruction *ins)
             break;
     }
 
-    if (dst_size > 1)
+    if (dst_size > 1 && shader_version < WINED3D_SHADER_VERSION(4, 0))
         shader_addline(buffer, "vec%u(%s%s%s));\n", dst_size, prefix, src0_param.param_str, suffix);
     else
         shader_addline(buffer, "%s%s%s);\n", prefix, src0_param.param_str, suffix);




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