=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM4 dcl_globalFlags opcode.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Feb 2 09:59:29 CST 2016


Module: wine
Branch: master
Commit: e379a17a0a2d7d4d2564dac4f9dc95f227ae44e1
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e379a17a0a2d7d4d2564dac4f9dc95f227ae44e1

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Feb  2 11:32:34 2016 +0100

wined3d: Recognize SM4 dcl_globalFlags opcode.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c |  1 +
 dlls/wined3d/glsl_shader.c        |  1 +
 dlls/wined3d/shader.c             | 26 ++++++++++++++++++++++++++
 dlls/wined3d/shader_sm4.c         |  9 +++++++++
 dlls/wined3d/wined3d_private.h    |  7 +++++++
 5 files changed, 44 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index ffaff80..9c19600 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5227,6 +5227,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_CUT                           */ NULL,
     /* WINED3DSIH_DCL                           */ shader_hw_nop,
     /* WINED3DSIH_DCL_CONSTANT_BUFFER           */ shader_hw_nop,
+    /* WINED3DSIH_DCL_GLOBAL_FLAGS              */ NULL,
     /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
     /* WINED3DSIH_DCL_INPUT                     */ NULL,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 7e78e64..fa82196 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8015,6 +8015,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_CUT                           */ shader_glsl_cut,
     /* WINED3DSIH_DCL                           */ shader_glsl_nop,
     /* WINED3DSIH_DCL_CONSTANT_BUFFER           */ shader_glsl_nop,
+    /* WINED3DSIH_DCL_GLOBAL_FLAGS              */ shader_glsl_nop,
     /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
     /* WINED3DSIH_DCL_INPUT                     */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 4829ad2..2ae6393 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -55,6 +55,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_CUT                           */ "cut",
     /* WINED3DSIH_DCL                           */ "dcl",
     /* WINED3DSIH_DCL_CONSTANT_BUFFER           */ "dcl_constantBuffer",
+    /* WINED3DSIH_DCL_GLOBAL_FLAGS              */ "dcl_globalFlags",
     /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer",
     /* WINED3DSIH_DCL_INPUT                     */ "dcl_input",
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ "dcl_inputPrimitive",
@@ -1229,6 +1230,26 @@ unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_map
     return wined3d_log2i(map);
 }
 
+static void shader_dump_global_flags(DWORD global_flags)
+{
+    if (global_flags & WINED3DSGF_REFACTORING_ALLOWED)
+    {
+        TRACE("refactoringAllowed");
+        global_flags &= ~WINED3DSGF_REFACTORING_ALLOWED;
+        if (global_flags)
+            TRACE(" | ");
+    }
+
+    if (global_flags & WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS)
+    {
+        TRACE("enableRawAndStructuredBuffers");
+        global_flags &= ~WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS;
+    }
+
+    if (global_flags)
+        TRACE("unknown_flags(%#x)", global_flags);
+}
+
 static void shader_dump_sysval_semantic(enum wined3d_sysval_semantic semantic)
 {
     unsigned int i;
@@ -1899,6 +1920,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             shader_dump_src_param(&ins.declaration.src, &shader_version);
             TRACE(", %s", ins.flags & WINED3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
         }
+        else if (ins.handler_idx == WINED3DSIH_DCL_GLOBAL_FLAGS)
+        {
+            TRACE("%s ", shader_opcode_names[ins.handler_idx]);
+            shader_dump_global_flags(ins.flags);
+        }
         else if (ins.handler_idx == WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER)
         {
             TRACE("%s {\n", shader_opcode_names[ins.handler_idx]);
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 4a9aa6b..ce1067f 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -50,6 +50,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
 #define WINED3D_SM4_INTERPOLATION_MODE_SHIFT    11
 #define WINED3D_SM4_INTERPOLATION_MODE_MASK     (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT)
 
+#define WINED3D_SM4_GLOBAL_FLAGS_SHIFT          11
+#define WINED3D_SM4_GLOBAL_FLAGS_MASK           (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT)
+
 #define WINED3D_SM4_OPCODE_MASK                 0xff
 
 #define WINED3D_SM4_REGISTER_MODIFIER           (0x1u << 31)
@@ -170,6 +173,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_DCL_OUTPUT           = 0x65,
     WINED3D_SM4_OP_DCL_OUTPUT_SIV       = 0x67,
     WINED3D_SM4_OP_DCL_TEMPS            = 0x68,
+    WINED3D_SM4_OP_DCL_GLOBAL_FLAGS     = 0x6a,
 };
 
 enum wined3d_sm4_register_type
@@ -380,6 +384,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_DCL_OUTPUT,             WINED3DSIH_DCL_OUTPUT,                    "",     ""},
     {WINED3D_SM4_OP_DCL_OUTPUT_SIV,         WINED3DSIH_DCL_OUTPUT_SIV,                "",     ""},
     {WINED3D_SM4_OP_DCL_TEMPS,              WINED3DSIH_DCL_TEMPS,                     "",     ""},
+    {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS,       WINED3DSIH_DCL_GLOBAL_FLAGS,              "",     ""},
 };
 
 static const enum wined3d_shader_register_type register_type_table[] =
@@ -1019,6 +1024,10 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
     {
         ins->declaration.count = *p++;
     }
+    else if (opcode == WINED3D_SM4_OP_DCL_GLOBAL_FLAGS)
+    {
+        ins->flags = (opcode_token & WINED3D_SM4_GLOBAL_FLAGS_MASK) >> WINED3D_SM4_GLOBAL_FLAGS_SHIFT;
+    }
     else
     {
         enum wined3d_shader_dst_modifier instruction_dst_modifier = WINED3DSPDM_NONE;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 9e4d1c3..dd2dacd 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -427,6 +427,12 @@ enum wined3d_shader_interpolation_mode
     WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
 };
 
+enum wined3d_shader_global_flags
+{
+    WINED3DSGF_REFACTORING_ALLOWED               = 0x1,
+    WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
+};
+
 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
 #define WINED3DSI_TEXLD_PROJECT     0x1
 #define WINED3DSI_TEXLD_BIAS        0x2
@@ -499,6 +505,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_CUT,
     WINED3DSIH_DCL,
     WINED3DSIH_DCL_CONSTANT_BUFFER,
+    WINED3DSIH_DCL_GLOBAL_FLAGS,
     WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
     WINED3DSIH_DCL_INPUT,
     WINED3DSIH_DCL_INPUT_PRIMITIVE,




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