=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM4 sample_c opcode.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Feb 3 10:23:53 CST 2016
Module: wine
Branch: master
Commit: 233dff7ca3f7501d035a6ec4508ba78890737dd8
URL: http://source.winehq.org/git/wine.git/?a=commit;h=233dff7ca3f7501d035a6ec4508ba78890737dd8
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Feb 3 11:49:08 2016 +0100
wined3d: Recognize SM4 sample_c opcode.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 1 +
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 6 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 9c19600..54bd1a9 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5316,6 +5316,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_RSQ */ shader_hw_scalar_op,
/* WINED3DSIH_SAMPLE */ NULL,
/* WINED3DSIH_SAMPLE_B */ NULL,
+ /* WINED3DSIH_SAMPLE_C */ NULL,
/* WINED3DSIH_SAMPLE_C_LZ */ NULL,
/* WINED3DSIH_SAMPLE_GRAD */ NULL,
/* WINED3DSIH_SAMPLE_LOD */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index fa82196..0f2327f 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8104,6 +8104,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
/* WINED3DSIH_SAMPLE */ shader_glsl_sample,
/* WINED3DSIH_SAMPLE_B */ NULL,
+ /* WINED3DSIH_SAMPLE_C */ NULL,
/* WINED3DSIH_SAMPLE_C_LZ */ NULL,
/* WINED3DSIH_SAMPLE_GRAD */ NULL,
/* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample_lod,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 2ae6393..e81fc4e 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -144,6 +144,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_RSQ */ "rsq",
/* WINED3DSIH_SAMPLE */ "sample",
/* WINED3DSIH_SAMPLE_B */ "sample_b",
+ /* WINED3DSIH_SAMPLE_C */ "sample_c",
/* WINED3DSIH_SAMPLE_C_LZ */ "sample_c_lz",
/* WINED3DSIH_SAMPLE_GRAD */ "sample_d",
/* WINED3DSIH_SAMPLE_LOD */ "sample_l",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index ce1067f..2de7fc4 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -147,6 +147,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_ROUND_Z = 0x43,
WINED3D_SM4_OP_RSQ = 0x44,
WINED3D_SM4_OP_SAMPLE = 0x45,
+ WINED3D_SM4_OP_SAMPLE_C = 0x46,
WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47,
WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
@@ -358,6 +359,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "F", "F"},
{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
{WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"},
+ {WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "F", "FRSF"},
{WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "F", "FRSF"},
{WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"},
{WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "U", "FRSFF"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 965b012..84a6dc1 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -594,6 +594,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_RSQ,
WINED3DSIH_SAMPLE,
WINED3DSIH_SAMPLE_B,
+ WINED3DSIH_SAMPLE_C,
WINED3DSIH_SAMPLE_C_LZ,
WINED3DSIH_SAMPLE_GRAD,
WINED3DSIH_SAMPLE_LOD,
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