=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SM4 sample_d instruction.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Feb 3 10:23:53 CST 2016


Module: wine
Branch: master
Commit: 9fff1694980484c69de1101167c3b180b264aa14
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9fff1694980484c69de1101167c3b180b264aa14

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Feb  3 11:49:11 2016 +0100

wined3d: Implement SM4 sample_d instruction.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 25 ++++++++++++++++++-------
 1 file changed, 18 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e9ec4f1..1b82858 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4395,15 +4395,23 @@ static void shader_glsl_ld(const struct wined3d_shader_instruction *ins)
 
 static void shader_glsl_sample(const struct wined3d_shader_instruction *ins)
 {
+    const char *lod_param_str = NULL, *dx_param_str = NULL, *dy_param_str = NULL;
+    struct glsl_src_param coord_param, lod_param, dx_param, dy_param;
     unsigned int resource_idx, sampler_idx, sampler_bind_idx;
-    struct glsl_src_param coord_param, lod_param;
     struct glsl_sample_function sample_function;
-    const char *lod_param_str = NULL;
     DWORD flags = 0;
 
+    if (ins->handler_idx == WINED3DSIH_SAMPLE_GRAD)
+        flags |= WINED3D_GLSL_SAMPLE_GRAD;
+    if (ins->handler_idx == WINED3DSIH_SAMPLE_LOD)
+        flags |= WINED3D_GLSL_SAMPLE_LOD;
+
     resource_idx = ins->src[1].reg.idx[0].offset;
     sampler_idx = ins->src[2].reg.idx[0].offset;
 
+    shader_glsl_get_sample_function(ins->ctx, resource_idx, flags, &sample_function);
+    shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
+
     switch (ins->handler_idx)
     {
         case WINED3DSIH_SAMPLE:
@@ -4412,8 +4420,13 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins)
             shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param);
             lod_param_str = lod_param.param_str;
             break;
+        case WINED3DSIH_SAMPLE_GRAD:
+            shader_glsl_add_src_param(ins, &ins->src[3], sample_function.coord_mask, &dx_param);
+            shader_glsl_add_src_param(ins, &ins->src[4], sample_function.coord_mask, &dy_param);
+            dx_param_str = dx_param.param_str;
+            dy_param_str = dy_param.param_str;
+            break;
         case WINED3DSIH_SAMPLE_LOD:
-            flags |= WINED3D_GLSL_SAMPLE_LOD;
             shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param);
             lod_param_str = lod_param.param_str;
             break;
@@ -4422,11 +4435,9 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins)
             break;
     }
 
-    shader_glsl_get_sample_function(ins->ctx, resource_idx, flags, &sample_function);
-    shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
     sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map, resource_idx, sampler_idx);
     shader_glsl_gen_sample_code(ins, sampler_bind_idx, &sample_function, ins->src[1].swizzle,
-            NULL, NULL, lod_param_str, "%s", coord_param.param_str);
+            dx_param_str, dy_param_str, lod_param_str, "%s", coord_param.param_str);
     shader_glsl_release_sample_function(ins->ctx, &sample_function);
 }
 
@@ -8111,7 +8122,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_SAMPLE_B                      */ shader_glsl_sample,
     /* WINED3DSIH_SAMPLE_C                      */ NULL,
     /* WINED3DSIH_SAMPLE_C_LZ                   */ NULL,
-    /* WINED3DSIH_SAMPLE_GRAD                   */ NULL,
+    /* WINED3DSIH_SAMPLE_GRAD                   */ shader_glsl_sample,
     /* WINED3DSIH_SAMPLE_LOD                    */ shader_glsl_sample,
     /* WINED3DSIH_SETP                          */ NULL,
     /* WINED3DSIH_SGE                           */ shader_glsl_compare,




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