Henri Verbeet : wined3d: Pass a view to blit_shader.depth_fill().
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Feb 4 10:46:12 CST 2016
Module: wine
Branch: master
Commit: 1ff966032370d568b2b3dbc51cfe17471d9eb611
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1ff966032370d568b2b3dbc51cfe17471d9eb611
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Feb 3 22:22:57 2016 +0100
wined3d: Pass a view to blit_shader.depth_fill().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/arb_program_shader.c | 4 ++--
dlls/wined3d/surface.c | 47 ++++++++++++++++++++++-----------------
dlls/wined3d/wined3d_private.h | 2 +-
3 files changed, 30 insertions(+), 23 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index cc1ed3f..6f73dd2 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7929,8 +7929,8 @@ static HRESULT arbfp_blit_color_fill(struct wined3d_device *device, struct wined
return WINED3DERR_INVALIDCALL;
}
-static HRESULT arbfp_blit_depth_fill(struct wined3d_device *device,
- struct wined3d_surface *surface, const RECT *rect, float depth)
+static HRESULT arbfp_blit_depth_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
+ const RECT *rect, float depth)
{
FIXME("Depth filling not implemented by arbfp_blit.\n");
return WINED3DERR_INVALIDCALL;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 0fea138..65827ac 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1048,19 +1048,35 @@ static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface
static HRESULT wined3d_surface_depth_fill(struct wined3d_surface *surface, const RECT *rect, float depth)
{
- const struct wined3d_resource *resource = &surface->container->resource;
+ struct wined3d_resource *resource = &surface->container->resource;
struct wined3d_device *device = resource->device;
+ struct wined3d_rendertarget_view_desc view_desc;
+ struct wined3d_rendertarget_view *view;
const struct blit_shader *blitter;
+ HRESULT hr;
- blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info, WINED3D_BLIT_OP_DEPTH_FILL,
- NULL, 0, 0, NULL, rect, resource->usage, resource->pool, resource->format);
- if (!blitter)
+ if (!(blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info,
+ WINED3D_BLIT_OP_DEPTH_FILL, NULL, 0, 0, NULL, rect, resource->usage, resource->pool, resource->format)))
{
FIXME("No blitter is capable of performing the requested depth fill operation.\n");
return WINED3DERR_INVALIDCALL;
}
- return blitter->depth_fill(device, surface, rect, depth);
+ view_desc.format_id = resource->format->id;
+ view_desc.u.texture.level_idx = surface->texture_level;
+ view_desc.u.texture.layer_idx = surface->texture_layer;
+ view_desc.u.texture.layer_count = 1;
+ if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc,
+ resource, NULL, &wined3d_null_parent_ops, &view)))
+ {
+ ERR("Failed to create rendertarget view, hr %#x.\n", hr);
+ return hr;
+ }
+
+ hr = blitter->depth_fill(device, view, rect, depth);
+ wined3d_rendertarget_view_decref(view);
+
+ return hr;
}
static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect,
@@ -4186,22 +4202,13 @@ static HRESULT ffp_blit_color_fill(struct wined3d_device *device, struct wined3d
return WINED3D_OK;
}
-static HRESULT ffp_blit_depth_fill(struct wined3d_device *device, struct wined3d_surface *dst_surface,
- const RECT *dst_rect, float depth)
+static HRESULT ffp_blit_depth_fill(struct wined3d_device *device,
+ struct wined3d_rendertarget_view *view, const RECT *rect, float depth)
{
- const RECT draw_rect = {0, 0, dst_surface->resource.width, dst_surface->resource.height};
- struct wined3d_fb_state fb = {NULL, NULL};
- HRESULT hr;
-
- if (FAILED(hr = wined3d_rendertarget_view_create_from_surface(dst_surface,
- NULL, &wined3d_null_parent_ops, &fb.depth_stencil)))
- {
- ERR("Failed to create rendertarget view, hr %#x.\n", hr);
- return hr;
- }
+ const RECT draw_rect = {0, 0, view->width, view->height};
+ struct wined3d_fb_state fb = {NULL, view};
- device_clear_render_targets(device, 0, &fb, 1, dst_rect, &draw_rect, WINED3DCLEAR_ZBUFFER, 0, depth, 0);
- wined3d_rendertarget_view_decref(fb.depth_stencil);
+ device_clear_render_targets(device, 0, &fb, 1, rect, &draw_rect, WINED3DCLEAR_ZBUFFER, 0, depth, 0);
return WINED3D_OK;
}
@@ -4890,7 +4897,7 @@ static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d
}
static HRESULT cpu_blit_depth_fill(struct wined3d_device *device,
- struct wined3d_surface *surface, const RECT *rect, float depth)
+ struct wined3d_rendertarget_view *view, const RECT *rect, float depth)
{
FIXME("Depth filling not implemented by cpu_blit.\n");
return WINED3DERR_INVALIDCALL;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 703324e..57689e2 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1465,7 +1465,7 @@ struct blit_shader
HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
const RECT *rect, const struct wined3d_color *color);
HRESULT (*depth_fill)(struct wined3d_device *device,
- struct wined3d_surface *surface, const RECT *rect, float depth);
+ struct wined3d_rendertarget_view *view, const RECT *rect, float depth);
void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, DWORD filter,
struct wined3d_surface *src_surface, const RECT *src_rect,
struct wined3d_surface *dst_surface, const RECT *dst_rect,
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