Henri Verbeet : wined3d: Make the "icb" field in struct wined3d_shader_reg_maps const.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Feb 5 08:24:17 CST 2016
Module: wine
Branch: master
Commit: fabd40013c441ca7498a12167deb6cb7e909a1be
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fabd40013c441ca7498a12167deb6cb7e909a1be
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Feb 4 21:56:35 2016 +0100
wined3d: Make the "icb" field in struct wined3d_shader_reg_maps const.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/wined3d_private.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6f4dc36..8c939f8 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -688,7 +688,7 @@ struct wined3d_shader_reg_maps
WORD labels; /* MAX_LABELS, 16 */
DWORD temporary; /* MAX_REG_TEMP, 32 */
DWORD *constf; /* pixel, vertex */
- struct wined3d_shader_immediate_constant_buffer *icb;
+ const struct wined3d_shader_immediate_constant_buffer *icb;
union
{
DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
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