Henri Verbeet : wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Feb 15 09:41:48 CST 2016


Module: wine
Branch: master
Commit: e5719e9899ea5bd421b8f019e5c11b972e3900cb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e5719e9899ea5bd421b8f019e5c11b972e3900cb

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Feb 12 18:52:21 2016 +0100

wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.

Instead of abusing TRACE. There's probably still some room for improvement.
There may also be value in dumping things in a format that's compatible with
D3D shader assembly, but I don't think it's a priority.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/shader.c          | 481 ++++++++++++++++++++++-------------------
 dlls/wined3d/shader_sm1.c      |   2 -
 dlls/wined3d/wined3d_private.h |   4 -
 3 files changed, 263 insertions(+), 224 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=e5719e9899ea5bd421b8f019e5c11b972e3900cb



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