Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_parent() in device_parent_create_swapchain_texture().

Alexandre Julliard julliard at wine.codeweavers.com
Thu Feb 18 10:14:55 CST 2016


Module: wine
Branch: master
Commit: bdc31c99c48a7cef587895488a2e855338b53f05
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=bdc31c99c48a7cef587895488a2e855338b53f05

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Feb 17 18:35:30 2016 +0100

d3d8: Use wined3d_texture_get_sub_resource_parent() in device_parent_create_swapchain_texture().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 5bc39a6..13de8ec 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3042,7 +3042,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
         return hr;
     }
 
-    d3d_surface = wined3d_resource_get_parent(wined3d_texture_get_sub_resource(*texture, 0));
+    d3d_surface = wined3d_texture_get_sub_resource_parent(*texture, 0);
     d3d_surface->parent_device = &device->IDirect3DDevice8_iface;
 
     return hr;




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