=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: d3d8/tests: Test multisample flip.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Feb 29 10:59:12 CST 2016


Module: wine
Branch: master
Commit: 9307474f1d49881aa72032d38489a77f4d1ada55
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9307474f1d49881aa72032d38489a77f4d1ada55

Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date:   Wed Feb 24 22:28:10 2016 +0000

d3d8/tests: Test multisample flip.

Signed-off-by: Stefan Dösinger <stefandoesinger at gmx.at>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/tests/visual.c | 45 +++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 45 insertions(+)

diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index bb644d3..8ba6ccd 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -8067,6 +8067,51 @@ static void test_flip(void)
 
     refcount = IDirect3DDevice8_Release(device);
     ok(!refcount, "Device has %u references left.\n", refcount);
+
+    if (FAILED(IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+            D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES)))
+    {
+        skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping multisample flip test.\n");
+        goto done;
+    }
+
+    present_parameters.BackBufferCount = 2;
+    present_parameters.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
+    present_parameters.Flags = 0;
+    hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+            window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
+
+    for (i = 0; i < present_parameters.BackBufferCount; ++i)
+    {
+        hr = IDirect3DDevice8_GetBackBuffer(device, i, D3DBACKBUFFER_TYPE_MONO, &back_buffers[i]);
+        ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
+    }
+
+    hr = IDirect3DDevice8_SetRenderTarget(device, back_buffers[1], NULL);
+    ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+    hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff808080, 0.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+    ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice8_CreateRenderTarget(device, 640, 480, D3DFMT_A8R8G8B8,
+            D3DMULTISAMPLE_NONE, TRUE, &test_surface);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+    hr = IDirect3DDevice8_CopyRects(device, back_buffers[0], NULL, 0, test_surface, NULL);
+    ok(SUCCEEDED(hr), "CopyRects failed, hr %#x.\n", hr);
+
+    color = get_surface_color(test_surface, 1, 1);
+    ok(color == 0xff808080, "Got unexpected color 0x%08x.\n", color);
+
+    IDirect3DSurface8_Release(test_surface);
+    for (i = 0; i < present_parameters.BackBufferCount; ++i)
+        IDirect3DSurface8_Release(back_buffers[i]);
+
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+
+done:
     IDirect3D8_Release(d3d);
     DestroyWindow(window);
 }




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