=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: d3d9/tests: Use a slop for test_shademode.

Alexandre Julliard julliard at wine.codeweavers.com
Sun Jan 3 14:24:15 CST 2016


Module: wine
Branch: master
Commit: 7cdb66a48b40bdcd92e2172e7165fdbed9ff6cd5
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7cdb66a48b40bdcd92e2172e7165fdbed9ff6cd5

Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date:   Fri Jan  1 18:24:49 2016 +0000

d3d9/tests: Use a slop for test_shademode.

Needed on my Geforce 7300. The old test passed OK, the newly extended
test needs a slop.

Signed-off-by: Stefan Dösinger <stefandoesinger at gmx.at>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/tests/visual.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 120d688..7ab1e5b 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -8474,16 +8474,16 @@ static void test_shademode(void)
          * this. */
         if (tests[i].todo)
         {
-            todo_wine ok(color0 == tests[i].color0, "Test %u shading has color0 %08x, expected %08x.\n",
+            todo_wine ok(color_match(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n",
                     i, color0, tests[i].color0);
-            todo_wine ok(color1 == tests[i].color1, "Test %u shading has color1 %08x, expected %08x.\n",
+            todo_wine ok(color_match(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n",
                     i, color1, tests[i].color1);
         }
         else
         {
-            ok(color0 == tests[i].color0, "Test %u shading has color0 %08x, expected %08x.\n",
+            ok(color_match(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n",
                     i, color0, tests[i].color0);
-            ok(color1 == tests[i].color1, "Test %u shading has color1 %08x, expected %08x.\n",
+            ok(color_match(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n",
                     i, color1, tests[i].color1);
         }
         IDirect3DDevice9_SetVertexShader(device, NULL);




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