Gerald Pfeifer : wined3d: Fix incorrect indentation of several break statements in in set_tex_op.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Jan 12 12:15:21 CST 2016


Module: wine
Branch: master
Commit: f5a8580589661e92d57ea76e5cb6f162fe47366c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f5a8580589661e92d57ea76e5cb6f162fe47366c

Author: Gerald Pfeifer <gerald at pfeifer.com>
Date:   Sun Jan 10 19:22:46 2016 +0800

wined3d: Fix incorrect indentation of several break statements in in set_tex_op.

Signed-off-by: Gerald Pfeifer <gerald at pfeifer.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/state.c | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 47afa42..1d80fa0 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -2767,7 +2767,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
             } else
                 Handled = FALSE;
-                break;
+            break;
         case WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM:
             if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
             {
@@ -2789,7 +2789,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
             } else
                 Handled = FALSE;
-                break;
+            break;
         case WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR:
             if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
             {
@@ -2817,7 +2817,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
             } else
                 Handled = FALSE;
-                break;
+            break;
         case WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA:
             if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
             {
@@ -2845,7 +2845,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
             } else
                 Handled = FALSE;
-                break;
+            break;
         case WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR:
             if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
             {
@@ -2873,7 +2873,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
             } else
                 Handled = FALSE;
-                break;
+            break;
         case WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA:
             if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
             {
@@ -2907,7 +2907,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
             } else
                 Handled = FALSE;
-                break;
+            break;
         case WINED3D_TOP_MULTIPLY_ADD:
             if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
             {
@@ -2929,7 +2929,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
                 checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
             } else
                 Handled = FALSE;
-                break;
+            break;
         case WINED3D_TOP_BUMPENVMAP_LUMINANCE:
         case WINED3D_TOP_BUMPENVMAP:
             if (gl_info->supported[NV_TEXTURE_SHADER2])




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