=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SM4 ftou instruction.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Jan 12 12:15:21 CST 2016


Module: wine
Branch: master
Commit: 5a1b7dbec7d2f8a78cc4fc38d7c09661bf561d03
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5a1b7dbec7d2f8a78cc4fc38d7c09661bf561d03

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon Jan 11 11:53:25 2016 +0100

wined3d: Implement SM4 ftou instruction.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 19 ++++++++++++++++++-
 1 file changed, 18 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 27c079b..75ac4d5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3363,6 +3363,23 @@ static void shader_glsl_to_int(const struct wined3d_shader_instruction *ins)
         shader_addline(buffer, "int(%s));\n", src_param.param_str);
 }
 
+static void shader_glsl_to_uint(const struct wined3d_shader_instruction *ins)
+{
+    struct wined3d_string_buffer *buffer = ins->ctx->buffer;
+    struct glsl_src_param src_param;
+    unsigned int mask_size;
+    DWORD write_mask;
+
+    write_mask = shader_glsl_append_dst(buffer, ins);
+    mask_size = shader_glsl_get_write_mask_size(write_mask);
+    shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
+
+    if (mask_size > 1)
+        shader_addline(buffer, "uvec%u(%s));\n", mask_size, src_param.param_str);
+    else
+        shader_addline(buffer, "uint(%s));\n", src_param.param_str);
+}
+
 static void shader_glsl_to_float(const struct wined3d_shader_instruction *ins)
 {
     struct wined3d_string_buffer *buffer = ins->ctx->buffer;
@@ -7899,7 +7916,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_EXPP                  */ shader_glsl_expp,
     /* WINED3DSIH_FRC                   */ shader_glsl_map2gl,
     /* WINED3DSIH_FTOI                  */ shader_glsl_to_int,
-    /* WINED3DSIH_FTOU                  */ NULL,
+    /* WINED3DSIH_FTOU                  */ shader_glsl_to_uint,
     /* WINED3DSIH_GE                    */ shader_glsl_relop,
     /* WINED3DSIH_IADD                  */ shader_glsl_binop,
     /* WINED3DSIH_IEQ                   */ NULL,




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