=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SM4 ftou instruction.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jan 12 12:15:21 CST 2016
Module: wine
Branch: master
Commit: 5a1b7dbec7d2f8a78cc4fc38d7c09661bf561d03
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5a1b7dbec7d2f8a78cc4fc38d7c09661bf561d03
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Jan 11 11:53:25 2016 +0100
wined3d: Implement SM4 ftou instruction.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 19 ++++++++++++++++++-
1 file changed, 18 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 27c079b..75ac4d5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3363,6 +3363,23 @@ static void shader_glsl_to_int(const struct wined3d_shader_instruction *ins)
shader_addline(buffer, "int(%s));\n", src_param.param_str);
}
+static void shader_glsl_to_uint(const struct wined3d_shader_instruction *ins)
+{
+ struct wined3d_string_buffer *buffer = ins->ctx->buffer;
+ struct glsl_src_param src_param;
+ unsigned int mask_size;
+ DWORD write_mask;
+
+ write_mask = shader_glsl_append_dst(buffer, ins);
+ mask_size = shader_glsl_get_write_mask_size(write_mask);
+ shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
+
+ if (mask_size > 1)
+ shader_addline(buffer, "uvec%u(%s));\n", mask_size, src_param.param_str);
+ else
+ shader_addline(buffer, "uint(%s));\n", src_param.param_str);
+}
+
static void shader_glsl_to_float(const struct wined3d_shader_instruction *ins)
{
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
@@ -7899,7 +7916,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_EXPP */ shader_glsl_expp,
/* WINED3DSIH_FRC */ shader_glsl_map2gl,
/* WINED3DSIH_FTOI */ shader_glsl_to_int,
- /* WINED3DSIH_FTOU */ NULL,
+ /* WINED3DSIH_FTOU */ shader_glsl_to_uint,
/* WINED3DSIH_GE */ shader_glsl_relop,
/* WINED3DSIH_IADD */ shader_glsl_binop,
/* WINED3DSIH_IEQ */ NULL,
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