=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SM4 imad instruction.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jan 19 10:50:27 CST 2016
Module: wine
Branch: master
Commit: c6223c29600bb60f0bd06c5c91a33ddf057f9288
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c6223c29600bb60f0bd06c5c91a33ddf057f9288
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Jan 18 21:16:46 2016 +0100
wined3d: Implement SM4 imad instruction.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 2 +-
dlls/wined3d/shader_sm4.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 51d2cce..07a8fc4 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7983,7 +7983,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IFC */ shader_glsl_ifc,
/* WINED3DSIH_IGE */ shader_glsl_relop,
/* WINED3DSIH_ILT */ NULL,
- /* WINED3DSIH_IMAD */ NULL,
+ /* WINED3DSIH_IMAD */ shader_glsl_mad,
/* WINED3DSIH_IMAX */ shader_glsl_map2gl,
/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
/* WINED3DSIH_IMUL */ shader_glsl_imul,
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 6972ea4..fb104fc 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -282,7 +282,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"},
{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"},
{WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "U", "II"},
- {WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "I", "II"},
+ {WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "I", "III"},
{WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "I", "II"},
{WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "I", "II"},
{WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"},
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