=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM4 dcl_temps opcode.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Jan 26 10:32:51 CST 2016


Module: wine
Branch: master
Commit: ee77e1789cea7e419cee03ad41992b40e683bdf9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ee77e1789cea7e419cee03ad41992b40e683bdf9

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Jan 26 00:34:04 2016 +0100

wined3d: Recognize SM4 dcl_temps opcode.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 4 +++-
 dlls/wined3d/shader_sm4.c         | 5 ++++-
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 10 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 84b85c4..8347802 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5229,6 +5229,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_DCL_CONSTANT_BUFFER   */ shader_hw_nop,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE   */ shader_hw_nop,
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY   */ shader_hw_nop,
+    /* WINED3DSIH_DCL_TEMPS             */ NULL,
     /* WINED3DSIH_DCL_VERTICES_OUT      */ shader_hw_nop,
     /* WINED3DSIH_DEF                   */ shader_hw_nop,
     /* WINED3DSIH_DEFB                  */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4d8cac1..6234699 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7975,6 +7975,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_CONSTANT_BUFFER   */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE   */ shader_glsl_nop,
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY   */ shader_glsl_nop,
+    /* WINED3DSIH_DCL_TEMPS             */ shader_glsl_nop,
     /* WINED3DSIH_DCL_VERTICES_OUT      */ shader_glsl_nop,
     /* WINED3DSIH_DEF                   */ shader_glsl_nop,
     /* WINED3DSIH_DEFB                  */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 952b9f9..f2c3e74 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -57,6 +57,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_DCL_CONSTANT_BUFFER   */ "dcl_constantBuffer",
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE   */ "dcl_inputPrimitive",
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY   */ "dcl_outputTopology",
+    /* WINED3DSIH_DCL_TEMPS             */ "dcl_temps",
     /* WINED3DSIH_DCL_VERTICES_OUT      */ "dcl_maxOutputVertexCount",
     /* WINED3DSIH_DEF                   */ "def",
     /* WINED3DSIH_DEFB                  */ "defb",
@@ -1816,7 +1817,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             TRACE("%s ", shader_opcode_names[ins.handler_idx]);
             shader_dump_primitive_type(ins.declaration.primitive_type);
         }
-        else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
+        else if (ins.handler_idx == WINED3DSIH_DCL_TEMPS
+                || ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
         {
             TRACE("%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count);
         }
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index d275923..35f6201 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -144,6 +144,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY  = 0x5c,
     WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE  = 0x5d,
     WINED3D_SM4_OP_DCL_VERTICES_OUT     = 0x5e,
+    WINED3D_SM4_OP_DCL_TEMPS            = 0x68,
 };
 
 enum wined3d_sm4_register_type
@@ -323,6 +324,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY,    WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE,    WINED3DSIH_DCL_INPUT_PRIMITIVE, "",     ""},
     {WINED3D_SM4_OP_DCL_VERTICES_OUT,       WINED3DSIH_DCL_VERTICES_OUT,    "",     ""},
+    {WINED3D_SM4_OP_DCL_TEMPS,              WINED3DSIH_DCL_TEMPS,           "",     ""},
 };
 
 static const enum wined3d_shader_register_type register_type_table[] =
@@ -896,7 +898,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
             ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
         }
     }
-    else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT)
+    else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT
+            || opcode == WINED3D_SM4_OP_DCL_TEMPS)
     {
         ins->declaration.count = *p++;
     }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 48074ba..ed28507 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -474,6 +474,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_DCL_CONSTANT_BUFFER,
     WINED3DSIH_DCL_INPUT_PRIMITIVE,
     WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
+    WINED3DSIH_DCL_TEMPS,
     WINED3DSIH_DCL_VERTICES_OUT,
     WINED3DSIH_DEF,
     WINED3DSIH_DEFB,




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