=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SM4 ieq instruction.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Jan 27 11:27:20 CST 2016


Module: wine
Branch: master
Commit: 3f21a0394be4eb31fd49ed81971b85d6acddd943
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3f21a0394be4eb31fd49ed81971b85d6acddd943

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Jan 26 17:49:11 2016 +0100

wined3d: Implement SM4 ieq instruction.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 6234699..a0c218f 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2976,6 +2976,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
         switch (ins->handler_idx)
         {
             case WINED3DSIH_EQ:  op = "equal"; break;
+            case WINED3DSIH_IEQ: op = "equal"; break;
             case WINED3DSIH_GE:  op = "greaterThanEqual"; break;
             case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
             case WINED3DSIH_UGE: op = "greaterThanEqual"; break;
@@ -2995,6 +2996,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
         switch (ins->handler_idx)
         {
             case WINED3DSIH_EQ:  op = "=="; break;
+            case WINED3DSIH_IEQ: op = "=="; break;
             case WINED3DSIH_GE:  op = ">="; break;
             case WINED3DSIH_IGE: op = ">="; break;
             case WINED3DSIH_UGE: op = ">="; break;
@@ -8001,7 +8003,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_FTOU                  */ shader_glsl_to_uint,
     /* WINED3DSIH_GE                    */ shader_glsl_relop,
     /* WINED3DSIH_IADD                  */ shader_glsl_binop,
-    /* WINED3DSIH_IEQ                   */ NULL,
+    /* WINED3DSIH_IEQ                   */ shader_glsl_relop,
     /* WINED3DSIH_IF                    */ shader_glsl_if,
     /* WINED3DSIH_IFC                   */ shader_glsl_ifc,
     /* WINED3DSIH_IGE                   */ shader_glsl_relop,




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