=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SM4 ine instruction.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Jan 28 10:06:45 CST 2016


Module: wine
Branch: master
Commit: 3b13ba3323c7d78e2ae958d93393aa79ce9b6123
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3b13ba3323c7d78e2ae958d93393aa79ce9b6123

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Jan 27 23:43:40 2016 +0100

wined3d: Implement SM4 ine instruction.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 1eb7e6d..e0b150e 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2983,6 +2983,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
             case WINED3DSIH_LT:  op = "lessThan"; break;
             case WINED3DSIH_ILT: op = "lessThan"; break;
             case WINED3DSIH_NE:  op = "notEqual"; break;
+            case WINED3DSIH_INE: op = "notEqual"; break;
             default:
                 op = "<unhandled operator>";
                 ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -3004,6 +3005,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
             case WINED3DSIH_LT:  op = "<"; break;
             case WINED3DSIH_ILT: op = "<"; break;
             case WINED3DSIH_NE:  op = "!="; break;
+            case WINED3DSIH_INE: op = "!="; break;
             default:
                 op = "<unhandled operator>";
                 ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -8036,7 +8038,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_IMAX                  */ shader_glsl_map2gl,
     /* WINED3DSIH_IMIN                  */ shader_glsl_map2gl,
     /* WINED3DSIH_IMUL                  */ shader_glsl_imul,
-    /* WINED3DSIH_INE                   */ NULL,
+    /* WINED3DSIH_INE                   */ shader_glsl_relop,
     /* WINED3DSIH_INEG                  */ shader_glsl_unary_op,
     /* WINED3DSIH_ISHL                  */ shader_glsl_binop,
     /* WINED3DSIH_ITOF                  */ shader_glsl_to_float,




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