=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Add support for WINED3DFMT_R16_UNORM format.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Jan 29 09:10:09 CST 2016


Module: wine
Branch: master
Commit: 4d162e2e6c767b5c88c4428426f12a97fbce2ab0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4d162e2e6c767b5c88c4428426f12a97fbce2ab0

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Jan 29 09:44:42 2016 +0100

wined3d: Add support for WINED3DFMT_R16_UNORM format.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/utils.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 6891a1e..be6b32a 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -104,6 +104,7 @@ static const struct wined3d_format_channels formats[] =
     {WINED3DFMT_B10G10R10A2_UNORM,         10, 10, 10,  2,  20, 10,  0, 30,    4,   0,     0},
     {WINED3DFMT_R16G16B16A16_UNORM,        16, 16, 16, 16,   0, 16, 32, 48,    8,   0,     0},
     {WINED3DFMT_R8G8_UNORM,                 8,  8,  0,  0,   0,  8,  0,  0,    2,   0,     0},
+    {WINED3DFMT_R16_UNORM,                 16,  0,  0,  0,   0,  0,  0,  0,    2,   0,     0},
     /* Luminance */
     {WINED3DFMT_L8_UNORM,                   0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
     {WINED3DFMT_L8A8_UNORM,                 0,  0,  0,  8,   0,  0,  0,  8,    2,   0,     0},
@@ -1129,6 +1130,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             GL_RG,                      GL_UNSIGNED_BYTE,                 0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             ARB_TEXTURE_RG,             NULL},
+    {WINED3DFMT_R16_UNORM,              GL_R16,                           GL_R16,                                 0,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
+            | WINED3DFMT_FLAG_RENDERTARGET,
+            GL_RED,                     GL_UNSIGNED_SHORT,                0,
+            ARB_TEXTURE_RG,             NULL},
     /* Luminance */
     {WINED3DFMT_L8_UNORM,               GL_LUMINANCE8,                    GL_SLUMINANCE8_EXT,                     0,
             GL_LUMINANCE,               GL_UNSIGNED_BYTE,                 0,




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