Michael Stefaniuc : d3d10core/tests: Use SetRect() instead of open coding it.
Alexandre Julliard
julliard at winehq.org
Sun Jul 3 12:18:27 CDT 2016
Module: wine
Branch: master
Commit: 88217213ef80166deab58d3fd58903729ea5a256
URL: http://source.winehq.org/git/wine.git/?a=commit;h=88217213ef80166deab58d3fd58903729ea5a256
Author: Michael Stefaniuc <mstefani at redhat.de>
Date: Wed Jun 29 09:53:58 2016 +0200
d3d10core/tests: Use SetRect() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani at redhat.de>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10core/tests/device.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 24b7b50..b857f36 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -3960,10 +3960,7 @@ float4 main(float4 color : COLOR) : SV_TARGET
for (i = 0; i < D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i)
{
- tmp_rect[i].left = i;
- tmp_rect[i].top = i * 2;
- tmp_rect[i].right = i + 1;
- tmp_rect[i].bottom = (i + 1) * 2;
+ SetRect(&tmp_rect[i], i, i * 2, i + 1, (i + 1) * 2);
tmp_viewport[i].TopLeftX = i * 3;
tmp_viewport[i].TopLeftY = i * 4;
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