Andrey Gusev : wined3d: Fix a typo in comment.
Alexandre Julliard
julliard at winehq.org
Wed Jul 6 09:57:31 CDT 2016
Module: wine
Branch: master
Commit: 83f72793f06c3b539b80b346fbb39839423f38e9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=83f72793f06c3b539b80b346fbb39839423f38e9
Author: Andrey Gusev <andrey.goosev at gmail.com>
Date: Tue Jul 5 15:38:25 2016 +0300
wined3d: Fix a typo in comment.
Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/state.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index b157389..98e78da 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3736,7 +3736,7 @@ void clipplane(struct wined3d_context *context, const struct wined3d_state *stat
gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW]._11);
else
/* With vertex shaders, clip planes are not transformed in Direct3D,
- * while in OpenGL they are still transformed by the model view matix. */
+ * while in OpenGL they are still transformed by the model view matrix. */
gl_info->gl_ops.gl.p_glLoadIdentity();
plane[0] = state->clip_planes[index].x;
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