=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM5 bfrev opcode.

Alexandre Julliard julliard at winehq.org
Thu Jul 7 09:48:23 CDT 2016


Module: wine
Branch: master
Commit: 0dc4c3afb2dc5ff8c917f006a1ab7d631f5ea22c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0dc4c3afb2dc5ff8c917f006a1ab7d631f5ea22c

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Jul  7 12:22:33 2016 +0200

wined3d: Recognize SM5 bfrev opcode.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 6 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index deae1cc..24c1194 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5215,6 +5215,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_AND                              */ NULL,
     /* WINED3DSIH_BEM                              */ pshader_hw_bem,
     /* WINED3DSIH_BFI                              */ NULL,
+    /* WINED3DSIH_BFREV                            */ NULL,
     /* WINED3DSIH_BREAK                            */ shader_hw_break,
     /* WINED3DSIH_BREAKC                           */ shader_hw_breakc,
     /* WINED3DSIH_BREAKP                           */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 8b5af9e..c9c0773 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8581,6 +8581,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_AND                              */ shader_glsl_binop,
     /* WINED3DSIH_BEM                              */ shader_glsl_bem,
     /* WINED3DSIH_BFI                              */ NULL,
+    /* WINED3DSIH_BFREV                            */ NULL,
     /* WINED3DSIH_BREAK                            */ shader_glsl_break,
     /* WINED3DSIH_BREAKC                           */ shader_glsl_breakc,
     /* WINED3DSIH_BREAKP                           */ shader_glsl_breakp,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 9bf7164..6a9f7fc 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -45,6 +45,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_AND                              */ "and",
     /* WINED3DSIH_BEM                              */ "bem",
     /* WINED3DSIH_BFI                              */ "bfi",
+    /* WINED3DSIH_BFREV                            */ "bfrev",
     /* WINED3DSIH_BREAK                            */ "break",
     /* WINED3DSIH_BREAKC                           */ "breakc",
     /* WINED3DSIH_BREAKP                           */ "breakp",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index abfcf4f..72cd5fc 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -216,6 +216,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM5_OP_DERIV_RTY_FINE                   = 0x7d,
     WINED3D_SM5_OP_GATHER4_C                        = 0x7e,
     WINED3D_SM5_OP_BFI                              = 0x8c,
+    WINED3D_SM5_OP_BFREV                            = 0x8d,
     WINED3D_SM5_OP_SWAPC                            = 0x8e,
     WINED3D_SM5_OP_DCL_STREAM                       = 0x8f,
     WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT    = 0x93,
@@ -811,6 +812,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM5_OP_DERIV_RTY_FINE,                   WINED3DSIH_DSY_FINE,                         "f",    "f"},
     {WINED3D_SM5_OP_GATHER4_C,                        WINED3DSIH_GATHER4_C,                        "f",    "fRSf"},
     {WINED3D_SM5_OP_BFI,                              WINED3DSIH_BFI,                              "u",    "uuuu"},
+    {WINED3D_SM5_OP_BFREV,                            WINED3DSIH_BFREV,                            "u",    "u"},
     {WINED3D_SM5_OP_SWAPC,                            WINED3DSIH_SWAPC,                            "ff",   "uff"},
     {WINED3D_SM5_OP_DCL_STREAM,                       WINED3DSIH_DCL_STREAM,                       "",     "f"},
     {WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT,    WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,    "",     "",
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ec52b15..8d97d2e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -560,6 +560,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_AND,
     WINED3DSIH_BEM,
     WINED3DSIH_BFI,
+    WINED3DSIH_BFREV,
     WINED3DSIH_BREAK,
     WINED3DSIH_BREAKC,
     WINED3DSIH_BREAKP,




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