=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d10core/tests: Add test for writing floating-point specials to render target.

Alexandre Julliard julliard at winehq.org
Fri Jul 15 09:07:05 CDT 2016


Module: wine
Branch: master
Commit: 5c3114ab8ebadca0d658d539eb190c63b99b41d6
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5c3114ab8ebadca0d658d539eb190c63b99b41d6

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Jul 15 11:16:17 2016 +0200

d3d10core/tests: Add test for writing floating-point specials to render target.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d10core/tests/device.c | 84 +++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 84 insertions(+)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 26e525c..edfe27b 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -38,6 +38,11 @@ struct vec4
     float x, y, z, w;
 };
 
+struct uvec4
+{
+    unsigned int x, y, z, w;
+};
+
 static void set_box(D3D10_BOX *box, UINT left, UINT top, UINT front, UINT right, UINT bottom, UINT back)
 {
     box->left = left;
@@ -78,6 +83,11 @@ static BOOL compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned
             && compare_float(v1->w, v2->w, ulps);
 }
 
+static BOOL compare_uvec4(const struct uvec4* v1, const struct uvec4 *v2)
+{
+    return v1->x == v2->x && v1->y == v2->y && v1->z == v2->z && v1->w == v2->w;
+}
+
 static BOOL compare_color(DWORD c1, DWORD c2, BYTE max_diff)
 {
     if (abs((int)(c1 & 0xff) - (int)(c2 & 0xff)) > max_diff)
@@ -508,6 +518,11 @@ static const struct vec4 *get_readback_vec4(struct texture_readback *rb, unsigne
     return &((const struct vec4 *)rb->mapped_texture.pData)[rb->mapped_texture.RowPitch * y / sizeof(struct vec4) + x];
 }
 
+static const struct uvec4 *get_readback_uvec4(struct texture_readback *rb, unsigned int x, unsigned int y)
+{
+    return &((const struct uvec4 *)rb->mapped_texture.pData)[rb->mapped_texture.RowPitch * y / sizeof(struct uvec4) + x];
+}
+
 static void release_texture_readback(struct texture_readback *rb)
 {
     ID3D10Texture2D_Unmap(rb->texture, rb->sub_resource_idx);
@@ -8600,6 +8615,74 @@ static void test_immediate_constant_buffer(void)
     release_test_context(&test_context);
 }
 
+static void test_fp_specials(void)
+{
+    struct d3d10core_test_context test_context;
+    D3D10_TEXTURE2D_DESC texture_desc;
+    ID3D10RenderTargetView *rtv;
+    struct texture_readback rb;
+    ID3D10Texture2D *texture;
+    ID3D10PixelShader *ps;
+    ID3D10Device *device;
+    unsigned int x, y;
+    HRESULT hr;
+
+    static const DWORD ps_code[] =
+    {
+#if 0
+        float4 main() : SV_Target
+        {
+            return float4(0.0f / 0.0f, 1.0f / 0.0f, -1.0f / 0.0f, 1.0f);
+        }
+#endif
+        0x43425844, 0x86d7f319, 0x14cde598, 0xe7ce83a8, 0x0e06f3f0, 0x00000001, 0x000000b0, 0x00000003,
+        0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+        0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+        0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
+        0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0xffc00000,
+        0x7f800000, 0xff800000, 0x3f800000, 0x0100003e,
+    };
+    const struct uvec4 expected_result = {0xffc00000, 0x7f800000, 0xff800000, 0x3f800000};
+
+    if (!init_test_context(&test_context))
+        return;
+
+    device = test_context.device;
+
+    hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps);
+    ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+    ID3D10Device_PSSetShader(device, ps);
+
+    ID3D10Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
+    texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+    hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+
+    hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtv);
+    ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+
+    ID3D10Device_OMSetRenderTargets(device, 1, &rtv, NULL);
+
+    draw_quad(&test_context);
+    get_texture_readback(texture, 0, &rb);
+    for (y = 0; y < texture_desc.Height; ++y)
+    {
+        for (x = 0; x < texture_desc.Width; ++x)
+        {
+            const struct uvec4 *value = get_readback_uvec4(&rb, x, y);
+            ok(compare_uvec4(value, &expected_result),
+                    "Got unexpected value {0x%08x, 0x%08x, 0x%08x, 0x%08x} at (%u, %u).\n",
+                    value->x, value->y, value->z, value->w, x, y);
+        }
+    }
+    release_texture_readback(&rb);
+
+    ID3D10PixelShader_Release(ps);
+    ID3D10Texture2D_Release(texture);
+    ID3D10RenderTargetView_Release(rtv);
+    release_test_context(&test_context);
+}
+
 START_TEST(device)
 {
     test_feature_level();
@@ -8645,4 +8728,5 @@ START_TEST(device)
     test_input_assembler();
     test_null_sampler();
     test_immediate_constant_buffer();
+    test_fp_specials();
 }




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