=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SM5 deriv_rtx_coarse instruction.
Alexandre Julliard
julliard at winehq.org
Mon Jul 25 10:02:29 CDT 2016
Module: wine
Branch: master
Commit: 2c2c9c0171c2c4409aaf828a54def67aa6f6c430
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2c2c9c0171c2c4409aaf828a54def67aa6f6c430
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Jul 22 12:28:18 2016 +0200
wined3d: Implement SM5 deriv_rtx_coarse instruction.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 27 ++++++++++++++++++++++++++-
1 file changed, 26 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index d391cc1..99523fa 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3562,6 +3562,31 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
shader_addline(buffer, "));\n");
}
+static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins)
+{
+ const struct wined3d_gl_info *gl_info = ins->ctx->gl_info;
+ struct wined3d_string_buffer *buffer = ins->ctx->buffer;
+ struct glsl_src_param src_param;
+ const char *instruction;
+ DWORD write_mask;
+
+ if (!gl_info->supported[ARB_DERIVATIVE_CONTROL])
+ {
+ FIXME("OpenGL implementation does not support ARB_derivative_control.\n");
+ return;
+ }
+
+ switch (ins->handler_idx)
+ {
+ case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break;
+ default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return;
+ }
+
+ write_mask = shader_glsl_append_dst(buffer, ins);
+ shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
+ shader_addline(buffer, "%s(%s));\n", instruction, src_param.param_str);
+}
+
static void shader_glsl_nop(const struct wined3d_shader_instruction *ins) {}
static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins)
@@ -8679,7 +8704,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DP4 */ shader_glsl_dot,
/* WINED3DSIH_DST */ shader_glsl_dst,
/* WINED3DSIH_DSX */ shader_glsl_map2gl,
- /* WINED3DSIH_DSX_COARSE */ NULL,
+ /* WINED3DSIH_DSX_COARSE */ shader_glsl_derivative,
/* WINED3DSIH_DSX_FINE */ NULL,
/* WINED3DSIH_DSY */ shader_glsl_map2gl,
/* WINED3DSIH_DSY_COARSE */ NULL,
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