=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11/tests: Add test for DXGI_FORMAT_R10G10B10A2_UINT vertex format.
Alexandre Julliard
julliard at winehq.org
Wed Jul 27 10:30:59 CDT 2016
Module: wine
Branch: master
Commit: c3cee86d75da5d5d3e16b9ebab1c094637a3b43c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c3cee86d75da5d5d3e16b9ebab1c094637a3b43c
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue Jul 26 12:16:38 2016 +0200
d3d11/tests: Add test for DXGI_FORMAT_R10G10B10A2_UINT vertex format.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/tests/d3d11.c | 23 ++++++++++++++++++++++-
1 file changed, 22 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index d7cda84..c86e0d1 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -8725,6 +8725,7 @@ static void test_input_assembler(void)
LAYOUT_UNORM8,
LAYOUT_SNORM8,
LAYOUT_UNORM10_2,
+ LAYOUT_UINT10_2,
LAYOUT_COUNT,
};
@@ -8759,6 +8760,7 @@ static void test_input_assembler(void)
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_SNORM,
DXGI_FORMAT_R10G10B10A2_UNORM,
+ DXGI_FORMAT_R10G10B10A2_UINT,
};
static const struct
{
@@ -8933,6 +8935,16 @@ static void test_input_assembler(void)
{0.0f, 0.0f, 0.0f, 1.0f}},
{LAYOUT_UNORM10_2, sizeof(unorm10_2_data), &unorm10_2_data,
{1.0f, 0.0f, 512.0f / 1023.0f, 2.0f / 3.0f}},
+ {LAYOUT_UINT10_2, sizeof(uint32_zero), &uint32_zero,
+ {0.0f, 0.0f, 0.0f, 0.0f}},
+ {LAYOUT_UINT10_2, sizeof(uint32_max), &uint32_max,
+ {1023.0f, 1023.0f, 1023.0f, 3.0f}},
+ {LAYOUT_UINT10_2, sizeof(g10_data), &g10_data,
+ {0.0f, 1023.0f, 0.0f, 0.0f}},
+ {LAYOUT_UINT10_2, sizeof(a2_data), &a2_data,
+ {0.0f, 0.0f, 0.0f, 3.0f}},
+ {LAYOUT_UINT10_2, sizeof(unorm10_2_data), &unorm10_2_data,
+ {1023.0f, 0.0f, 512.0f, 2.0f}},
};
if (!init_test_context(&test_context, NULL))
@@ -8954,9 +8966,11 @@ static void test_input_assembler(void)
for (i = 0; i < LAYOUT_COUNT; ++i)
{
input_layout_desc[1].Format = layout_formats[i];
+ input_layout[i] = NULL;
hr = ID3D11Device_CreateInputLayout(device, input_layout_desc,
sizeof(input_layout_desc) / sizeof(*input_layout_desc),
vs_float_code, sizeof(vs_float_code), &input_layout[i]);
+ todo_wine_if(input_layout_desc[1].Format == DXGI_FORMAT_R10G10B10A2_UINT)
ok(SUCCEEDED(hr), "Failed to create input layout for format %#x, hr %#x.\n", layout_formats[i], hr);
}
@@ -8992,6 +9006,9 @@ static void test_input_assembler(void)
{
D3D11_BOX box = {0, 0, 0, 1, 1, 1};
+ if (tests[i].layout_id == LAYOUT_UINT10_2)
+ continue;
+
assert(tests[i].layout_id < LAYOUT_COUNT);
ID3D11DeviceContext_IASetInputLayout(context, input_layout[tests[i].layout_id]);
@@ -9011,6 +9028,7 @@ static void test_input_assembler(void)
switch (layout_formats[tests[i].layout_id])
{
case DXGI_FORMAT_R16G16B16A16_UINT:
+ case DXGI_FORMAT_R10G10B10A2_UINT:
case DXGI_FORMAT_R8G8B8A8_UINT:
ID3D11DeviceContext_VSSetShader(context, vs_uint, NULL, 0);
break;
@@ -9041,7 +9059,10 @@ static void test_input_assembler(void)
ID3D11Buffer_Release(vb_attribute);
ID3D11Buffer_Release(vb_position);
for (i = 0; i < LAYOUT_COUNT; ++i)
- ID3D11InputLayout_Release(input_layout[i]);
+ {
+ if (input_layout[i])
+ ID3D11InputLayout_Release(input_layout[i]);
+ }
ID3D11PixelShader_Release(ps);
ID3D11VertexShader_Release(vs_float);
ID3D11VertexShader_Release(vs_uint);
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