=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Rename wined3d_cull enum values.

Alexandre Julliard julliard at winehq.org
Thu Jul 28 09:38:54 CDT 2016


Module: wine
Branch: master
Commit: 7acf39c4304e72163e577b9a5ca88d5ead6edb98
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7acf39c4304e72163e577b9a5ca88d5ead6edb98

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Jul 27 23:33:47 2016 +0200

wined3d: Rename wined3d_cull enum values.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c       | 2 +-
 dlls/wined3d/state.c      | 4 ++--
 dlls/wined3d/stateblock.c | 2 +-
 include/wine/wined3d.h    | 4 ++--
 4 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 41a0319..187b3f0 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -836,7 +836,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
     {
         wined3d_device_set_rasterizer_state(device->wined3d_device, NULL);
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
-        wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_CCW);
+        wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_BACK);
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE);
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE);
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 4096caf..54ce2ee 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -194,13 +194,13 @@ static void state_cullmode(struct wined3d_context *context, const struct wined3d
             gl_info->gl_ops.gl.p_glDisable(GL_CULL_FACE);
             checkGLcall("glDisable GL_CULL_FACE");
             break;
-        case WINED3D_CULL_CW:
+        case WINED3D_CULL_FRONT:
             gl_info->gl_ops.gl.p_glEnable(GL_CULL_FACE);
             checkGLcall("glEnable GL_CULL_FACE");
             gl_info->gl_ops.gl.p_glCullFace(GL_FRONT);
             checkGLcall("glCullFace(GL_FRONT)");
             break;
-        case WINED3D_CULL_CCW:
+        case WINED3D_CULL_BACK:
             gl_info->gl_ops.gl.p_glEnable(GL_CULL_FACE);
             checkGLcall("glEnable GL_CULL_FACE");
             gl_info->gl_ops.gl.p_glCullFace(GL_BACK);
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index bb15995..2fbfa2c 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1083,7 +1083,7 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
     state->render_states[WINED3D_RS_LASTPIXEL] = TRUE;
     state->render_states[WINED3D_RS_SRCBLEND] = WINED3D_BLEND_ONE;
     state->render_states[WINED3D_RS_DESTBLEND] = WINED3D_BLEND_ZERO;
-    state->render_states[WINED3D_RS_CULLMODE] = WINED3D_CULL_CCW;
+    state->render_states[WINED3D_RS_CULLMODE] = WINED3D_CULL_BACK;
     state->render_states[WINED3D_RS_ZFUNC] = WINED3D_CMP_LESSEQUAL;
     state->render_states[WINED3D_RS_ALPHAFUNC] = WINED3D_CMP_ALWAYS;
     state->render_states[WINED3D_RS_ALPHAREF] = 0;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 52c20a4..e2f1004 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -462,8 +462,8 @@ enum wined3d_fill_mode
 enum wined3d_cull
 {
     WINED3D_CULL_NONE                       = 1,
-    WINED3D_CULL_CW                         = 2,
-    WINED3D_CULL_CCW                        = 3,
+    WINED3D_CULL_FRONT                      = 2,
+    WINED3D_CULL_BACK                       = 3,
 };
 
 enum wined3d_stencil_op




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