=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Use pure integer vertex attributes for SM4+ shaders.
Alexandre Julliard
julliard at winehq.org
Wed Jun 1 10:45:45 CDT 2016
Module: wine
Branch: master
Commit: 4dfd79d336902f98eafd4c77dc2a0a8381fa033e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4dfd79d336902f98eafd4c77dc2a0a8381fa033e
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue May 31 23:29:50 2016 +0200
wined3d: Use pure integer vertex attributes for SM4+ shaders.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/directx.c | 2 ++
dlls/wined3d/glsl_shader.c | 33 +++++++++++++++++++++++++++
dlls/wined3d/shader.c | 4 ++--
dlls/wined3d/state.c | 56 ++++++++++++++++++++++++++--------------------
include/wine/wined3d.h | 9 +++++++-
5 files changed, 77 insertions(+), 27 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=4dfd79d336902f98eafd4c77dc2a0a8381fa033e
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