=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Implement SM4 switch instruction.

Alexandre Julliard julliard at winehq.org
Fri Jun 3 10:03:45 CDT 2016


Module: wine
Branch: master
Commit: ba60b0f59a8a2e7e3e444f7032d51a437b096bd8
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ba60b0f59a8a2e7e3e444f7032d51a437b096bd8

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Jun  3 11:33:03 2016 +0200

wined3d: Implement SM4 switch instruction.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 9 +++++++++
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 14 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 7b395e9..53b8f2c 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5345,6 +5345,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_SQRT                             */ NULL,
     /* WINED3DSIH_STORE_UAV_TYPED                  */ NULL,
     /* WINED3DSIH_SUB                              */ shader_hw_map2gl,
+    /* WINED3DSIH_SWITCH                           */ NULL,
     /* WINED3DSIH_TEX                              */ pshader_hw_tex,
     /* WINED3DSIH_TEXBEM                           */ pshader_hw_texbem,
     /* WINED3DSIH_TEXBEML                          */ pshader_hw_texbem,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 517435d..69ff2bc 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4228,6 +4228,14 @@ static void shader_glsl_rep(const struct wined3d_shader_instruction *ins)
     ++loop_state->current_depth;
 }
 
+static void shader_glsl_switch(const struct wined3d_shader_instruction *ins)
+{
+    struct glsl_src_param src0_param;
+
+    shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
+    shader_addline(ins->ctx->buffer, "switch (%s)\n{\n", src0_param.param_str);
+}
+
 static void shader_glsl_if(const struct wined3d_shader_instruction *ins)
 {
     const char *condition = (ins->flags == WINED3D_SHADER_CONDITIONAL_OP_NZ) ? "bool" : "!bool";
@@ -8658,6 +8666,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_SQRT                             */ shader_glsl_map2gl,
     /* WINED3DSIH_STORE_UAV_TYPED                  */ NULL,
     /* WINED3DSIH_SUB                              */ shader_glsl_binop,
+    /* WINED3DSIH_SWITCH                           */ shader_glsl_switch,
     /* WINED3DSIH_TEX                              */ shader_glsl_tex,
     /* WINED3DSIH_TEXBEM                           */ shader_glsl_texbem,
     /* WINED3DSIH_TEXBEML                          */ shader_glsl_texbem,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 8c41afb..be12432 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -177,6 +177,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_SQRT                             */ "sqrt",
     /* WINED3DSIH_STORE_UAV_TYPED                  */ "store_uav_typed",
     /* WINED3DSIH_SUB                              */ "sub",
+    /* WINED3DSIH_SWITCH                           */ "switch",
     /* WINED3DSIH_TEX                              */ "texld",
     /* WINED3DSIH_TEXBEM                           */ "texbem",
     /* WINED3DSIH_TEXBEML                          */ "texbeml",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 62b5d65..ab39bf8 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -172,6 +172,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_SAMPLE_GRAD                      = 0x49,
     WINED3D_SM4_OP_SAMPLE_B                         = 0x4a,
     WINED3D_SM4_OP_SQRT                             = 0x4b,
+    WINED3D_SM4_OP_SWITCH                           = 0x4c,
     WINED3D_SM4_OP_SINCOS                           = 0x4d,
     WINED3D_SM4_OP_UDIV                             = 0x4e,
     WINED3D_SM4_OP_ULT                              = 0x4f,
@@ -685,6 +686,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_SAMPLE_GRAD,                      WINED3DSIH_SAMPLE_GRAD,                      "u",    "fRSff"},
     {WINED3D_SM4_OP_SAMPLE_B,                         WINED3DSIH_SAMPLE_B,                         "u",    "fRSf"},
     {WINED3D_SM4_OP_SQRT,                             WINED3DSIH_SQRT,                             "f",    "f"},
+    {WINED3D_SM4_OP_SWITCH,                           WINED3DSIH_SWITCH,                           "",     "u"},
     {WINED3D_SM4_OP_SINCOS,                           WINED3DSIH_SINCOS,                           "ff",   "f"},
     {WINED3D_SM4_OP_UDIV,                             WINED3DSIH_UDIV,                             "uu",   "uu"},
     {WINED3D_SM4_OP_ULT,                              WINED3DSIH_ULT,                              "u",    "uu"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 473a4b8..255dbd5 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -684,6 +684,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_SQRT,
     WINED3DSIH_STORE_UAV_TYPED,
     WINED3DSIH_SUB,
+    WINED3DSIH_SWITCH,
     WINED3DSIH_TEX,
     WINED3DSIH_TEXBEM,
     WINED3DSIH_TEXBEML,




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