=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Fix wined3d_rendertarget_view_desc validation for 3D textures.

Alexandre Julliard julliard at winehq.org
Thu Jun 9 10:35:13 CDT 2016


Module: wine
Branch: master
Commit: 6c39a1aeab074fce870f4a27273bffe9ad53c121
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6c39a1aeab074fce870f4a27273bffe9ad53c121

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Jun  8 14:54:58 2016 +0200

wined3d: Fix wined3d_rendertarget_view_desc validation for 3D textures.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/view.c | 15 ++++++++++++---
 1 file changed, 12 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 1604443..95e1162 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -109,12 +109,21 @@ static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *
     else
     {
         struct wined3d_texture *texture = texture_from_resource(resource);
+        unsigned int depth_or_layer_count;
+
+        if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
+            depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
+        else
+            depth_or_layer_count = texture->layer_count;
 
         if (desc->u.texture.level_idx >= texture->level_count
-                || desc->u.texture.layer_idx >= texture->layer_count
-                || desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
+                || desc->u.texture.layer_idx >= depth_or_layer_count
+                || desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
             return WINED3DERR_INVALIDCALL;
-        view->sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
+
+        view->sub_resource_idx = desc->u.texture.level_idx;
+        if (resource->type != WINED3D_RTYPE_TEXTURE_3D)
+            view->sub_resource_idx += desc->u.texture.layer_idx * texture->level_count;
         view->buffer_offset = 0;
         view->width = wined3d_texture_get_level_width(texture, desc->u.texture.level_idx);
         view->height = wined3d_texture_get_level_height(texture, desc->u.texture.level_idx);




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