Francois Gouget : wined3d: Make glsl_vertex_pipe_clip_plane() static.

Alexandre Julliard julliard at winehq.org
Wed Jun 15 11:39:42 CDT 2016


Module: wine
Branch: master
Commit: 0652bf7eca6b7de9315b7be37c062bcee6eef388
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0652bf7eca6b7de9315b7be37c062bcee6eef388

Author: Francois Gouget <fgouget at free.fr>
Date:   Sat Jun 11 13:53:27 2016 +0200

wined3d: Make glsl_vertex_pipe_clip_plane() static.

Signed-off-by: Francois Gouget <fgouget at free.fr>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 55affc1..719c8a2 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -9062,7 +9062,7 @@ static void glsl_vertex_pipe_shademode(struct wined3d_context *context,
     context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_VERTEX;
 }
 
-void glsl_vertex_pipe_clip_plane(struct wined3d_context *context,
+static void glsl_vertex_pipe_clip_plane(struct wined3d_context *context,
         const struct wined3d_state *state, DWORD state_id)
 {
     const struct wined3d_gl_info *gl_info = context->gl_info;




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