=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Recognize SM5 ld_raw opcode.

Alexandre Julliard julliard at winehq.org
Wed Jun 15 11:39:42 CDT 2016


Module: wine
Branch: master
Commit: c08dfc6836e4d8715f75b1086977e6de22c06527
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c08dfc6836e4d8715f75b1086977e6de22c06527

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon Jun 13 10:39:32 2016 +0200

wined3d: Recognize SM5 ld_raw opcode.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 6 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 392e6ee..2b4bf45 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5301,6 +5301,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_LABEL                            */ shader_hw_label,
     /* WINED3DSIH_LD                               */ NULL,
     /* WINED3DSIH_LD2DMS                           */ NULL,
+    /* WINED3DSIH_LD_RAW                           */ NULL,
     /* WINED3DSIH_LD_STRUCTURED                    */ NULL,
     /* WINED3DSIH_LIT                              */ shader_hw_map2gl,
     /* WINED3DSIH_LOG                              */ shader_hw_scalar_op,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 02a8d41..c8f7608 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8635,6 +8635,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_LABEL                            */ shader_glsl_label,
     /* WINED3DSIH_LD                               */ shader_glsl_ld,
     /* WINED3DSIH_LD2DMS                           */ NULL,
+    /* WINED3DSIH_LD_RAW                           */ NULL,
     /* WINED3DSIH_LD_STRUCTURED                    */ NULL,
     /* WINED3DSIH_LIT                              */ shader_glsl_lit,
     /* WINED3DSIH_LOG                              */ shader_glsl_scalar_op,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 2073bcb..faae82f 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -133,6 +133,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_LABEL                            */ "label",
     /* WINED3DSIH_LD                               */ "ld",
     /* WINED3DSIH_LD2DMS                           */ "ld2dms",
+    /* WINED3DSIH_LD_RAW                           */ "ld_raw",
     /* WINED3DSIH_LD_STRUCTURED                    */ "ld_structured",
     /* WINED3DSIH_LIT                              */ "lit",
     /* WINED3DSIH_LOG                              */ "log",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index fe85baa..7564850 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -220,6 +220,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM5_OP_DCL_UAV_TYPED                    = 0x9c,
     WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED          = 0xa2,
     WINED3D_SM5_OP_STORE_UAV_TYPED                  = 0xa4,
+    WINED3D_SM5_OP_LD_RAW                           = 0xa5,
     WINED3D_SM5_OP_STORE_RAW                        = 0xa6,
     WINED3D_SM5_OP_LD_STRUCTURED                    = 0xa7,
 };
@@ -766,6 +767,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED,          WINED3DSIH_DCL_RESOURCE_STRUCTURED,          "",     "",
             shader_sm5_read_dcl_resource_structured},
     {WINED3D_SM5_OP_STORE_UAV_TYPED,                  WINED3DSIH_STORE_UAV_TYPED,                  "U",    "iu"},
+    {WINED3D_SM5_OP_LD_RAW,                           WINED3DSIH_LD_RAW,                           "u",    "iU"},
     {WINED3D_SM5_OP_STORE_RAW,                        WINED3DSIH_STORE_RAW,                        "U",    "iu"},
     {WINED3D_SM5_OP_LD_STRUCTURED,                    WINED3DSIH_LD_STRUCTURED,                    "u",    "uuR"},
 };
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1bf95a6..93e9ab4 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -641,6 +641,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_LABEL,
     WINED3DSIH_LD,
     WINED3DSIH_LD2DMS,
+    WINED3DSIH_LD_RAW,
     WINED3DSIH_LD_STRUCTURED,
     WINED3DSIH_LIT,
     WINED3DSIH_LOG,




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