=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Validate "ViewDimension" field in D3D11_SHADER_RESOURCE_VIEW_DESC.

Alexandre Julliard julliard at winehq.org
Thu Jun 16 10:20:56 CDT 2016


Module: wine
Branch: master
Commit: 8f366a5673ec8acb726353c3c2cc1384f0244188
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8f366a5673ec8acb726353c3c2cc1384f0244188

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Jun 16 11:59:33 2016 +0200

d3d11: Validate "ViewDimension" field in D3D11_SHADER_RESOURCE_VIEW_DESC.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/view.c | 59 ++++++++++++++++++++++++++++++++++++++++++++++++-------
 1 file changed, 52 insertions(+), 7 deletions(-)

diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index c0b17dc..905996d 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -486,7 +486,7 @@ static HRESULT set_srdesc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, I
     }
 }
 
-static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource)
+static HRESULT normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource)
 {
     unsigned int miplevel_count, layer_count;
     D3D11_RESOURCE_DIMENSION dimension;
@@ -495,14 +495,49 @@ static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Reso
     ID3D11Resource_GetType(resource, &dimension);
     switch (dimension)
     {
+        case D3D11_RESOURCE_DIMENSION_BUFFER:
+        {
+            if (desc->ViewDimension != D3D11_SRV_DIMENSION_BUFFER
+                    && desc->ViewDimension != D3D11_SRV_DIMENSION_BUFFEREX)
+            {
+                WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
+                return E_INVALIDARG;
+            }
+            return S_OK;
+        }
+
+        case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
+        {
+            if (desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1D
+                    && desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1DARRAY)
+            {
+                WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
+                return E_INVALIDARG;
+            }
+
+            FIXME("Unhandled 1D texture resource.\n");
+            return S_OK;
+        }
+
         case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
         {
             const struct d3d_texture2d *texture;
 
+            if (desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2D
+                    && desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DARRAY
+                    && desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMS
+                    && desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
+                    && desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBE
+                    && desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBEARRAY)
+            {
+                WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
+                return E_INVALIDARG;
+            }
+
             if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource)))
             {
                 ERR("Cannot get implementation from ID3D11Texture2D.\n");
-                return;
+                return E_FAIL;
             }
 
             format = texture->desc.Format;
@@ -515,10 +550,16 @@ static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Reso
         {
             const struct d3d_texture3d *texture;
 
+            if (desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE3D)
+            {
+                WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
+                return E_INVALIDARG;
+            }
+
             if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource)))
             {
                 ERR("Cannot get implementation from ID3D11Texture3D.\n");
-                return;
+                return E_FAIL;
             }
 
             format = texture->desc.Format;
@@ -528,7 +569,8 @@ static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Reso
         }
 
         default:
-            return;
+            ERR("Unhandled resource dimension %#x.\n", dimension);
+            return E_FAIL;
     }
 
     if (desc->Format == DXGI_FORMAT_UNKNOWN)
@@ -585,6 +627,8 @@ static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Reso
         default:
             break;
     }
+
+    return S_OK;
 }
 
 /* ID3D11DepthStencilView methods */
@@ -1818,14 +1862,15 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
 
     if (!desc)
     {
-        if (FAILED(hr = set_srdesc_from_resource(&view->desc, resource)))
-            return hr;
+        hr = set_srdesc_from_resource(&view->desc, resource);
     }
     else
     {
         view->desc = *desc;
-        normalize_srv_desc(&view->desc, resource);
+        hr = normalize_srv_desc(&view->desc, resource);
     }
+    if (FAILED(hr))
+        return hr;
 
     if (FAILED(hr = wined3d_shader_resource_view_desc_from_d3d11(&wined3d_desc, &view->desc)))
         return hr;




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