=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Avoid calling wined3d_rendertarget_view_create() with WINED3DFMT_UNKNOWN.
Alexandre Julliard
julliard at winehq.org
Fri Jun 17 10:35:01 CDT 2016
Module: wine
Branch: master
Commit: f36eea56e40d76925137c461652f462efa68dc68
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f36eea56e40d76925137c461652f462efa68dc68
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Jun 17 10:41:42 2016 +0200
wined3d: Avoid calling wined3d_rendertarget_view_create() with WINED3DFMT_UNKNOWN.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e515916..5ba128d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1041,13 +1041,14 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
if (swapchain_desc->backbuffer_count)
{
+ struct wined3d_resource *back_buffer = &swapchain->back_buffers[0]->resource;
struct wined3d_rendertarget_view_desc view_desc;
- view_desc.format_id = swapchain_desc->backbuffer_format;
+ view_desc.format_id = back_buffer->format->id;
view_desc.u.texture.level_idx = 0;
view_desc.u.texture.layer_idx = 0;
view_desc.u.texture.layer_count = 1;
- if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc, &swapchain->back_buffers[0]->resource,
+ if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc, back_buffer,
NULL, &wined3d_null_parent_ops, &device->back_buffer_view)))
{
ERR("Failed to create rendertarget view, hr %#x.\n", hr);
@@ -4865,11 +4866,13 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
}
if (swapchain->desc.backbuffer_count)
{
- view_desc.format_id = swapchain_desc->backbuffer_format;
+ struct wined3d_resource *back_buffer = &swapchain->back_buffers[0]->resource;
+
+ view_desc.format_id = back_buffer->format->id;
view_desc.u.texture.level_idx = 0;
view_desc.u.texture.layer_idx = 0;
view_desc.u.texture.layer_count = 1;
- if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc, &swapchain->back_buffers[0]->resource,
+ if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc, back_buffer,
NULL, &wined3d_null_parent_ops, &device->back_buffer_view)))
{
ERR("Failed to create rendertarget view, hr %#x.\n", hr);
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